fixes in dash and autotargetting after testing on the device
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@@ -249,11 +249,11 @@ namespace Beyond
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if (m_prevState == State.COMBAT)
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{
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m_thirdPersonInput.ResetCameraState();
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SetDefaultInputsForRollJump();
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//SetDefaultInputsForRollJump();
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}
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else if (state == State.COMBAT)
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{
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SetRollInputOnJump();
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//SetRollInputOnJump();
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m_thirdPersonInput.ChangeCameraState(m_cameraCombatState, true);
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}
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}
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@@ -281,7 +281,7 @@ namespace Beyond
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m_state = state;
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m_OnStateChanged?.Invoke(m_state);
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}
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/*
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private void SetRollInputOnJump()
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{
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m_thirdPersonInput.rollInput = m_jumpInput;
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@@ -293,7 +293,7 @@ namespace Beyond
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m_thirdPersonInput.rollInput = m_rollInput;
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m_thirdPersonInput.jumpInput = m_jumpInput;
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}
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*/
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public void OnCombat(vFSMBehaviourController combatController)
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{
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if (m_combatControllers.Count == 0)
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