fixes in dash and autotargetting after testing on the device

This commit is contained in:
2025-05-19 13:54:25 +02:00
parent 247f3e8050
commit cf0e8e0723
10 changed files with 2040 additions and 2176 deletions

View File

@@ -106505,6 +106505,7 @@ MonoBehaviour:
animClipName: MagicPush
m_selectedType: 1
currentSelectedSpellName:
enableAutoTargetIntegration: 1
maxTurnTowardDistance: 10
rotationSpeed: 500
degreeThreshold: 100

View File

@@ -318,17 +318,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 0.2
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!1107 &-8648560938890334150
AnimatorStateMachine:
serializedVersion: 6
@@ -444,17 +443,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 0.2
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 100
rotatePlayerTowardsTarget: 1
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &-8482761997087685909
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -735,18 +733,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.3
useAttackTimeScale: 0
maxTargetDistance: 3
lowHealthTh: 10
attackTimeScale: 0.2
attackTimeScaleStart: 0.33
attackTimeScaleEnd: 0.37
maxTargetDistance: 3
maxTurnTowardDistance: 10
lowHealthTh: 10
degreeThreshold: 100
rotatePlayerTowardsTarget: 1
rotationSpeed: 500
degreeThreshold: 100
debug: 0
--- !u!1101 &-8051095333111886674
AnimatorStateTransition:
m_ObjectHideFlags: 1
@@ -1625,17 +1621,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 1
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 0.2
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &-6392689329446905468
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -1661,17 +1656,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 0.2
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &-6373209660523634493
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -1729,17 +1723,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 1
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &-6322121412971540966
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -1765,17 +1758,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!1101 &-6289689196406086201
AnimatorStateTransition:
m_ObjectHideFlags: 1
@@ -2487,18 +2479,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.3
useAttackTimeScale: 0
maxTargetDistance: 3
lowHealthTh: 30
attackTimeScale: 0.1
attackTimeScaleStart: 0.4
attackTimeScaleEnd: 0.5
maxTargetDistance: 3
maxTurnTowardDistance: 10
lowHealthTh: 30
degreeThreshold: 100
rotatePlayerTowardsTarget: 1
rotationSpeed: 500
degreeThreshold: 100
debug: 0
--- !u!114 &-4859208400828985047
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -2734,17 +2724,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 1
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 1
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!1102 &-4527595170684018172
AnimatorState:
serializedVersion: 6
@@ -4543,18 +4532,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.3
useAttackTimeScale: 0
maxTargetDistance: 3
lowHealthTh: 10
attackTimeScale: 0.1
attackTimeScaleStart: 0.2
attackTimeScaleEnd: 0.3
maxTargetDistance: 3
maxTurnTowardDistance: 10
lowHealthTh: 10
degreeThreshold: 100
rotatePlayerTowardsTarget: 1
rotationSpeed: 500
degreeThreshold: 100
debug: 0
--- !u!114 &-1270803735202051326
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -4997,18 +4984,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
maxTargetDistance: 3
lowHealthTh: 10
attackTimeScale: 0.2
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
maxTurnTowardDistance: 6
lowHealthTh: 10
degreeThreshold: 15
rotatePlayerTowardsTarget: 1
rotationSpeed: 5
degreeThreshold: 15
debug: 0
--- !u!114 &-670023210091854233
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -5833,17 +5818,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &11404640
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -5953,17 +5937,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 1
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &11424034
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -6200,17 +6183,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 1
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &11468922
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -6236,17 +6218,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &11476414
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -6318,17 +6299,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &11483756
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -6423,17 +6403,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &11487874
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -20789,17 +20768,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 0.2
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &114000012058145300
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -20983,17 +20961,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &114173081088732178
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -21052,17 +21029,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &114204451307792824
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -21107,17 +21083,16 @@ MonoBehaviour:
activeRagdoll: 1
senselessTime: 0
resetAttackTrigger: 1
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &114231790030935560
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -21225,17 +21200,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &114296478714166974
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -21532,17 +21506,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &114446205462832556
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -21602,17 +21575,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 1
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &114480230802912944
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -21811,17 +21783,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &114608773870077618
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -21847,17 +21818,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 1
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &114610283087860218
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -21943,17 +21913,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &114633244054452058
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -25603,17 +25572,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 1
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!1102 &309218042155430426
AnimatorState:
serializedVersion: 6
@@ -25700,18 +25668,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.6
useAttackTimeScale: 0
maxTargetDistance: 3
lowHealthTh: 35
attackTimeScale: 0.2
attackTimeScaleStart: 0.28
attackTimeScaleEnd: 0.58
maxTargetDistance: 3
maxTurnTowardDistance: 10
lowHealthTh: 35
degreeThreshold: 100
rotatePlayerTowardsTarget: 1
rotationSpeed: 500
degreeThreshold: 100
debug: 0
--- !u!1101 &542493047717198179
AnimatorStateTransition:
m_ObjectHideFlags: 1
@@ -25905,17 +25871,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 1
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!1109 &896748119524214651
AnimatorTransition:
m_ObjectHideFlags: 1
@@ -45008,17 +44973,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 0.2
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &3562439251465149028
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -46624,18 +46588,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
maxTargetDistance: 3
lowHealthTh: 10
attackTimeScale: 0.3
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
maxTurnTowardDistance: 6
lowHealthTh: 10
degreeThreshold: 100
rotatePlayerTowardsTarget: 1
rotationSpeed: 5
degreeThreshold: 100
debug: 0
--- !u!1102 &6206484485940957156
AnimatorState:
serializedVersion: 6
@@ -46772,18 +46734,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 1
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
maxTargetDistance: 3
lowHealthTh: 10
attackTimeScale: 0.2
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
maxTurnTowardDistance: 6
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 1
rotationSpeed: 5
degreeThreshold: 20
debug: 0
--- !u!206 &6539530510086331788
BlendTree:
m_ObjectHideFlags: 1
@@ -47065,17 +47025,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 0.2
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!114 &6975622290643910291
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -47134,17 +47093,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!1101 &7084117839568741563
AnimatorStateTransition:
m_ObjectHideFlags: 1
@@ -47797,17 +47755,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 1
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 1
rotationSpeed: 5
rotationActivationAngle: 45
debug: 0
--- !u!1109 &8069668193388962134
AnimatorTransition:
m_ObjectHideFlags: 1

View File

@@ -18988,12 +18988,12 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b8fd6dab0eb7c40d59fd6631516b3b51, type: 3}
m_Name:
m_EditorClassIdentifier:
maxTargetingDistance: 5
maxTargetingDistance: 7
targetingInterval: 0.25
targetingAngleThreshold: 90
playerRotationSpeed: 10
materialHighlightPropertyName: _FresnelColor
highlightColor: {r: 10.680627, g: 0.19149402, b: 0, a: 2}
highlightColor: {r: 10.680627, g: 1.0696704, b: 0, a: 2}
deselectHighlightColor: {r: 0, g: 0, b: 0, a: 1}
highlightFadeDuration: 0.3
preferSkinnedMeshRenderer: 1