magic powers refactor WIP
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@@ -1,4 +1,5 @@
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using Invector;
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using Sirenix.OdinInspector;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -29,6 +30,10 @@ namespace Beyond
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// If you have a custom Editor script for bItem, you may need to add a line there to draw this property.
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public TrinketColor trinketColor;
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// -------------------------
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[FoldoutGroup("Magic Settings")]
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[InfoBox("Assign the Spell Definition here. If null, this item is not a spell.")]
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[InlineEditor]
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public SpellDefinition spellDefinition;
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[HideInInspector]
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public Sprite icon, secondaryIcon, teriaryIcon;
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