GateHouse_Optimizing and detailing

This commit is contained in:
Donia89
2026-01-23 00:58:30 +01:00
parent 916dae1183
commit b4df292038
31 changed files with 1458 additions and 2150 deletions

View File

@@ -25,6 +25,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030974681}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -32,11 +33,8 @@ Transform:
m_Children:
- {fileID: 1030974686}
- {fileID: 1030974690}
- {fileID: 1030974694}
- {fileID: 1030974698}
- {fileID: 8755544502703041864}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!205 &1030974683
LODGroup:
@@ -52,7 +50,7 @@ LODGroup:
m_AnimateCrossFading: 0
m_LastLODIsBillboard: 0
m_LODs:
- screenRelativeHeight: 0.11
- screenRelativeHeight: 0.23829459
fadeTransitionWidth: 0
renderers:
- renderer: {fileID: 1030974687}
@@ -60,14 +58,6 @@ LODGroup:
fadeTransitionWidth: 0
renderers:
- renderer: {fileID: 1030974691}
- screenRelativeHeight: 0.03
fadeTransitionWidth: 0
renderers:
- renderer: {fileID: 1030974695}
- screenRelativeHeight: 0.0064174132
fadeTransitionWidth: 0
renderers:
- renderer: {fileID: 1030974699}
m_Enabled: 1
--- !u!136 &1030974684
CapsuleCollider:
@@ -77,8 +67,17 @@ CapsuleCollider:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030974681}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 0.041103
m_Height: 0.308154
m_Direction: 1
@@ -108,14 +107,14 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030974685}
m_LocalRotation: {x: -0.5, y: 0.5, z: 0.5, w: 0.5}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1030974682}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 90}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &1030974687
MeshRenderer:
m_ObjectHideFlags: 0
@@ -133,6 +132,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -191,14 +193,14 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030974689}
m_LocalRotation: {x: -0.5, y: 0.5, z: 0.5, w: 0.5}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1030974682}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 90}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &1030974691
MeshRenderer:
m_ObjectHideFlags: 0
@@ -216,6 +218,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -249,177 +254,12 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030974689}
m_Mesh: {fileID: 4300002, guid: abc00000000005750101865319572679, type: 3}
--- !u!1 &1030974693
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1030974694}
- component: {fileID: 1030974695}
- component: {fileID: 1030974696}
m_Layer: 0
m_Name: SM_CandleSlim_01_LOD2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 2147483647
m_IsActive: 1
--- !u!4 &1030974694
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030974693}
m_LocalRotation: {x: -0.5, y: 0.5, z: 0.5, w: 0.5}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1030974682}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 90}
--- !u!23 &1030974695
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030974693}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: abc00000000017452998279956165870, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1030974696
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030974693}
m_Mesh: {fileID: 4300004, guid: abc00000000005750101865319572679, type: 3}
--- !u!1 &1030974697
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1030974698}
- component: {fileID: 1030974699}
- component: {fileID: 1030974700}
m_Layer: 0
m_Name: SM_CandleSlim_01_LOD3
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 2147483647
m_IsActive: 1
--- !u!4 &1030974698
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030974697}
m_LocalRotation: {x: -0.5, y: 0.5, z: 0.5, w: 0.5}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1030974682}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 90}
--- !u!23 &1030974699
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030974697}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: abc00000000017452998279956165870, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1030974700
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030974697}
m_Mesh: {fileID: 4300006, guid: abc00000000005750101865319572679, type: 3}
--- !u!1001 &2625524523483560253
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 1030974682}
m_Modifications:
- target: {fileID: 6768432994478543989, guid: 54737fe562b6a54418c091db7efdeafc,
@@ -508,6 +348,9 @@ PrefabInstance:
value: 2147483647
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 54737fe562b6a54418c091db7efdeafc, type: 3}
--- !u!4 &8755544502703041864 stripped
Transform: