GateHouse_Optimizing and detailing

This commit is contained in:
Donia89
2026-01-23 00:58:30 +01:00
parent 916dae1183
commit b4df292038
31 changed files with 1458 additions and 2150 deletions

View File

@@ -24,6 +24,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030984669}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -32,10 +33,8 @@ Transform:
- {fileID: 1030984674}
- {fileID: 1030984678}
- {fileID: 1030984682}
- {fileID: 1030984686}
- {fileID: 3791785441799083307}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!205 &1030984671
LODGroup:
@@ -51,22 +50,18 @@ LODGroup:
m_AnimateCrossFading: 0
m_LastLODIsBillboard: 0
m_LODs:
- screenRelativeHeight: 0.56
- screenRelativeHeight: 0.6699687
fadeTransitionWidth: 0
renderers:
- renderer: {fileID: 1030984675}
- screenRelativeHeight: 0.23
- screenRelativeHeight: 0.19325915
fadeTransitionWidth: 0
renderers:
- renderer: {fileID: 1030984679}
- screenRelativeHeight: 0.1
- screenRelativeHeight: 0.049414724
fadeTransitionWidth: 0
renderers:
- renderer: {fileID: 1030984683}
- screenRelativeHeight: 0.010891624
fadeTransitionWidth: 0
renderers:
- renderer: {fileID: 1030984687}
m_Enabled: 1
--- !u!1 &1030984673
GameObject:
@@ -93,14 +88,14 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030984673}
m_LocalRotation: {x: -0.5, y: 0.5, z: 0.5, w: 0.5}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1030984670}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 90}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &1030984675
MeshRenderer:
m_ObjectHideFlags: 0
@@ -118,6 +113,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -176,14 +174,14 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030984677}
m_LocalRotation: {x: -0.5, y: 0.5, z: 0.5, w: 0.5}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1030984670}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 90}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &1030984679
MeshRenderer:
m_ObjectHideFlags: 0
@@ -201,6 +199,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -259,14 +260,14 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030984681}
m_LocalRotation: {x: -0.5, y: 0.5, z: 0.5, w: 0.5}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1030984670}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 90}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &1030984683
MeshRenderer:
m_ObjectHideFlags: 0
@@ -284,6 +285,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -317,89 +321,6 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030984681}
m_Mesh: {fileID: 4300004, guid: abc00000000012054014250504828957, type: 3}
--- !u!1 &1030984685
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1030984686}
- component: {fileID: 1030984687}
- component: {fileID: 1030984688}
m_Layer: 0
m_Name: SM_Brazier_02_LOD3
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 2147483647
m_IsActive: 1
--- !u!4 &1030984686
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030984685}
m_LocalRotation: {x: -0.5, y: 0.5, z: 0.5, w: 0.5}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1030984670}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 90}
--- !u!23 &1030984687
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030984685}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: d43bfd57123656f43996298fc3bcfa00, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1030984688
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030984685}
m_Mesh: {fileID: 4300006, guid: abc00000000012054014250504828957, type: 3}
--- !u!1 &5583653684134093192
GameObject:
m_ObjectHideFlags: 0
@@ -424,13 +345,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5583653684134093192}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1030984670}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!136 &5201629470574362437
CapsuleCollider:
@@ -440,8 +361,17 @@ CapsuleCollider:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5583653684134093192}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 0.30650124
m_Height: 1.0739514
m_Direction: 1