new generic quest trigger, translation testring, new debug langage switch options
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@@ -4,6 +4,7 @@ using Beyond;
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using Invector.vCharacterController;
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using Invector.vMelee;
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using PixelCrushers;
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using PixelCrushers.DialogueSystem;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using PixelCrushers.QuestMachine;
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@@ -197,13 +198,13 @@ public partial class SROptions
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{
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var journal = QuestMachine.GetQuestJournal();
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if (!m_currentQuest || m_currentQuest.GetState() == QuestState.Successful)
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if (!m_currentQuest || m_currentQuest.GetState() == PixelCrushers.QuestMachine.QuestState.Successful)
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{
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for (int i = 0; i < journal.questList.Count; i++)
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{
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var quest = journal.questList[i];
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if (!quest.isTrackable || quest.GetState() == QuestState.Successful)
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if (!quest.isTrackable || quest.GetState() == PixelCrushers.QuestMachine.QuestState.Successful)
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{
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continue;
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}
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@@ -270,4 +271,17 @@ public partial class SROptions
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{
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QuestMachine.GiveQuestToQuester(GuiltId, "Bascileus");
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}
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[Category("Language")]
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public void SetEnglish()
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{
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DialogueManager.instance.SetLanguage("en");
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}
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[Category("Language")]
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public void SetPolish()
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{
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DialogueManager.instance.SetLanguage("pl");
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}
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}
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