spell refactor part 2
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@@ -35,7 +35,7 @@ Material:
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m_LightmapFlags: 2
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 1
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 2450
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stringTagMap:
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RenderType: TransparentCutout
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disabledShaderPasses:
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@@ -131,7 +131,7 @@ Material:
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 0.3
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- _DstBlend: 10
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- _DstBlendAlpha: 0
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- _DstBlendAlpha: 10
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- _EffectThreshold: 0.135
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- _FadeDistance: 0
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- _FarFadeDistance: 500
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