spell refactor part 2
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@@ -459,7 +459,7 @@ namespace Beyond
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public virtual void OnReceiveAttack(vDamage damage, vIMeleeFighter attacker)
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{
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if (cc == null) return;
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if (magicAttacks != null && magicAttacks.shieldEffectIsActive) return;
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if (magicAttacks != null && magicAttacks.IsShieldActive) return;
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if (!damage.ignoreDefense && isBlocking && meleeManager != null &&
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meleeManager.CanBlockAttack(damage.sender.position))
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