spell refactor part 2
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@@ -3,10 +3,18 @@ using Sirenix.OdinInspector;
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namespace Beyond
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{
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public enum SpellCategory
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{
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Utility,
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Defensive,
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Offensive_Power, // Used for Shadow Slayer / Fireball logic
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Offensive_Light
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}
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public abstract class SpellDefinition : ScriptableObject
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{
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[Header("General Settings")]
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public string spellName;
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public SpellCategory category;
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public string animationClipName;
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[TextArea] public string description;
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