fixed reflection probe, added test with block
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@@ -18,7 +18,7 @@ namespace Beyond
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[Header("Melee Inputs")]
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public GenericInput weakAttackInput = new GenericInput("Mouse0", "RB", "RB");
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public GenericInput strongAttackInput = new GenericInput("Alpha1", false, "RT", true, "RT", false);
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public GenericInput blockInput = new GenericInput("Mouse1", "LB", "LB");
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public GenericInput blockInput = new GenericInput("R", "R", "R");
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internal vMeleeManager meleeManager;
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protected bool _isAttacking;
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