fix sectors, test new light in demo scene
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@@ -98,7 +98,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- AOStrength: 2.07
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- AOStrength: 3
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- AlphaClipThreshold: 0.5
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- BASETEXTYPE: 0
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- DissolveNoiseScale: 25
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@@ -163,7 +163,7 @@ Material:
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- BaseColor: {r: 0.5283019, g: 0.5283019, b: 0.5283019, a: 1}
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- Color_613d1588816440ec9b17710effb7528b: {r: 0, g: 13.98681, b: 714.8679, a: 0}
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- EmissiveColor: {r: 0, g: 0, b: 0, a: 0}
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor: {r: 0.8301887, g: 0.8301887, b: 0.8301887, a: 1}
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- _BendVector: {r: 0, g: -1, b: 0, a: 0}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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Before Width: | Height: | Size: 7.4 MiB After Width: | Height: | Size: 7.8 MiB |
@@ -95,7 +95,7 @@ TextureImporter:
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 4
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buildTarget: iOS
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maxTextureSize: 1024
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: 51
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textureCompression: 1
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