larger shield, strafe animation correction, default enemy spawn reduction, less enemies on intro levels
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@@ -26322,6 +26322,9 @@ AnimatorStateTransition:
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- m_ConditionMode: 3
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- m_ConditionMode: 3
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m_ConditionEvent: InputMagnitude
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m_ConditionEvent: InputMagnitude
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m_EventTreshold: 0.5
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m_EventTreshold: 0.5
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- m_ConditionMode: 2
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m_ConditionEvent: IsStrafing
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 809661308823952097}
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m_DstState: {fileID: 809661308823952097}
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m_Solo: 0
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m_Solo: 0
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@@ -19390,7 +19390,7 @@ Transform:
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0.05278538, y: -0.5895988, z: -0.56207395, w: 0.5776331}
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m_LocalRotation: {x: 0.05278538, y: -0.5895988, z: -0.56207395, w: 0.5776331}
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m_LocalPosition: {x: -0.02, y: 0.078, z: 0}
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m_LocalPosition: {x: -0.02, y: 0.078, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1.15, y: 1.4, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 9173563704982896226}
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- {fileID: 9173563704982896226}
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Load Diff
@@ -13,7 +13,7 @@ namespace Beyond
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{
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{
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[Header("Spawning Configuration")]
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[Header("Spawning Configuration")]
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public GameObject m_prefab;
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public GameObject m_prefab;
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public int m_enemiesPerSpawnWave = 3;
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public int m_enemiesPerSpawnWave = 1;
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public float m_spawnRadius = 5f;
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public float m_spawnRadius = 5f;
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public int m_maxSpawnAttemptsPerEnemy = 10;
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public int m_maxSpawnAttemptsPerEnemy = 10;
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public float m_navMeshSampleDistance = 1.0f;
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public float m_navMeshSampleDistance = 1.0f;
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@@ -154,7 +154,7 @@ PlayerSettings:
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isWsaHolographicRemotingEnabled: 0
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isWsaHolographicRemotingEnabled: 0
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enableFrameTimingStats: 1
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enableFrameTimingStats: 1
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enableOpenGLProfilerGPURecorders: 1
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enableOpenGLProfilerGPURecorders: 1
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allowHDRDisplaySupport: 1
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allowHDRDisplaySupport: 0
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useHDRDisplay: 0
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useHDRDisplay: 0
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hdrBitDepth: 0
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hdrBitDepth: 0
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m_ColorGamuts: 0000000003000000
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m_ColorGamuts: 0000000003000000
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