larger shield, strafe animation correction, default enemy spawn reduction, less enemies on intro levels

This commit is contained in:
2025-08-12 08:25:05 +02:00
parent baa4133324
commit 7d57c0f4c6
6 changed files with 918 additions and 915 deletions

View File

@@ -13,7 +13,7 @@ namespace Beyond
{
[Header("Spawning Configuration")]
public GameObject m_prefab;
public int m_enemiesPerSpawnWave = 3;
public int m_enemiesPerSpawnWave = 1;
public float m_spawnRadius = 5f;
public int m_maxSpawnAttemptsPerEnemy = 10;
public float m_navMeshSampleDistance = 1.0f;