larger shield, strafe animation correction, default enemy spawn reduction, less enemies on intro levels
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@@ -13,7 +13,7 @@ namespace Beyond
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{
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[Header("Spawning Configuration")]
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public GameObject m_prefab;
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public int m_enemiesPerSpawnWave = 3;
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public int m_enemiesPerSpawnWave = 1;
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public float m_spawnRadius = 5f;
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public int m_maxSpawnAttemptsPerEnemy = 10;
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public float m_navMeshSampleDistance = 1.0f;
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