larger shield, strafe animation correction, default enemy spawn reduction, less enemies on intro levels
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@@ -26322,6 +26322,9 @@ AnimatorStateTransition:
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- m_ConditionMode: 3
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m_ConditionEvent: InputMagnitude
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m_EventTreshold: 0.5
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- m_ConditionMode: 2
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m_ConditionEvent: IsStrafing
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 809661308823952097}
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m_Solo: 0
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