larger shield, strafe animation correction, default enemy spawn reduction, less enemies on intro levels

This commit is contained in:
2025-08-12 08:25:05 +02:00
parent baa4133324
commit 7d57c0f4c6
6 changed files with 918 additions and 915 deletions

View File

@@ -26322,6 +26322,9 @@ AnimatorStateTransition:
- m_ConditionMode: 3
m_ConditionEvent: InputMagnitude
m_EventTreshold: 0.5
- m_ConditionMode: 2
m_ConditionEvent: IsStrafing
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 809661308823952097}
m_Solo: 0

View File

@@ -19390,7 +19390,7 @@ Transform:
serializedVersion: 2
m_LocalRotation: {x: 0.05278538, y: -0.5895988, z: -0.56207395, w: 0.5776331}
m_LocalPosition: {x: -0.02, y: 0.078, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 1.15, y: 1.4, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 9173563704982896226}