From 7cccafbb2b46c3831cc160d2543f4a18fa9f0bee Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Szymon=20Mi=C5=9B?= <>
Date: Fri, 29 Aug 2025 11:48:10 +0200
Subject: [PATCH] Demon fixes
---
Assets/AI/Demon/DemonShield.prefab | 2 +-
Assets/AI/Demon/Meteor.prefab | 9759 ++++++++++++++++++++++
Assets/AI/Demon/Meteor.prefab.meta | 8 +
Assets/AI/Demon/MeteorProjectile.cs | 472 ++
Assets/AI/Demon/MeteorProjectile.cs.meta | 2 +
Assets/AI/Demon/SA_CallMeteor.cs | 352 +-
Assets/AI/FSM/FSM_Demon.asset | 98 +-
7 files changed, 10359 insertions(+), 334 deletions(-)
create mode 100644 Assets/AI/Demon/Meteor.prefab
create mode 100644 Assets/AI/Demon/Meteor.prefab.meta
create mode 100644 Assets/AI/Demon/MeteorProjectile.cs
create mode 100644 Assets/AI/Demon/MeteorProjectile.cs.meta
diff --git a/Assets/AI/Demon/DemonShield.prefab b/Assets/AI/Demon/DemonShield.prefab
index b367f0d25..9c84f5a5b 100644
--- a/Assets/AI/Demon/DemonShield.prefab
+++ b/Assets/AI/Demon/DemonShield.prefab
@@ -4998,7 +4998,7 @@ CapsuleCollider:
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diff --git a/Assets/AI/Demon/Meteor.prefab b/Assets/AI/Demon/Meteor.prefab
new file mode 100644
index 000000000..eed472bb0
--- /dev/null
+++ b/Assets/AI/Demon/Meteor.prefab
@@ -0,0 +1,9759 @@
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diff --git a/Assets/AI/Demon/Meteor.prefab.meta b/Assets/AI/Demon/Meteor.prefab.meta
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+++ b/Assets/AI/Demon/Meteor.prefab.meta
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diff --git a/Assets/AI/Demon/MeteorProjectile.cs b/Assets/AI/Demon/MeteorProjectile.cs
new file mode 100644
index 000000000..734ca5765
--- /dev/null
+++ b/Assets/AI/Demon/MeteorProjectile.cs
@@ -0,0 +1,472 @@
+using Invector;
+using Invector.vCharacterController;
+using Lean.Pool;
+using UnityEngine;
+using UnityEngine.Events;
+
+namespace DemonBoss.Magic
+{
+ public class MeteorProjectile : MonoBehaviour
+ {
+ #region Configuration
+
+ [Header("Targeting")]
+ [Tooltip("Tag of the target to pick impact point from on spawn")]
+ public string targetTag = "Player";
+
+ [Tooltip("If true, raycasts down from impact point to find ground (better visuals)")]
+ public bool snapImpactToGround = true;
+
+ [Tooltip("LayerMask used when snapping impact point to ground")]
+ public LayerMask groundMask = ~0;
+
+ [Header("Entry Geometry")]
+ [Tooltip("If > 0, teleports start Y above impact point by this height (keeps current XZ). 0 = keep original height.")]
+ public float spawnHeightAboveTarget = 12f;
+
+ [Tooltip("Entry angle measured DOWN from horizontal (e.g. 15° = shallow, 45° = steeper)")]
+ [Range(0f, 89f)]
+ public float entryAngleDownFromHorizontal = 20f;
+
+ [Tooltip("How closely to aim towards the target in XZ before tilting down (0..1). 1 = purely towards target, 0 = purely downward.")]
+ [Range(0f, 1f)]
+ public float azimuthAimWeight = 0.85f;
+
+ [Header("Movement")]
+ [Tooltip("Initial speed magnitude in units per second")]
+ public float speed = 30f;
+
+ [Tooltip("Extra downward acceleration to add a slight curve (0 = disabled)")]
+ public float gravityLikeAcceleration = 0f;
+
+ [Tooltip("Rotate the meteor mesh to face velocity")]
+ public bool rotateToVelocity = true;
+
+ [Tooltip("Seconds before the meteor auto-despawns")]
+ public float maxLifeTime = 12f;
+
+ [Header("Impact / AOE")]
+ [Tooltip("Explosion radius at impact (0 = no AOE, only single target)")]
+ public float explosionRadius = 0f;
+
+ [Tooltip("Layers that should receive AOE damage")]
+ public LayerMask explosionMask = ~0;
+
+ [Tooltip("If true, AOE will only damage colliders with the same tag as targetTag")]
+ public bool aoeOnlyTargetTag = false;
+
+ [Tooltip("Sphere radius for continuous collision checks")]
+ public float castRadius = 0.25f;
+
+ [Tooltip("Layers that block the meteor during flight (ground/walls/etc.)")]
+ public LayerMask collisionMask = ~0;
+
+ [Tooltip("Damage that will be dealt to Player")]
+ public float damage = 40.0f;
+
+ [Tooltip("Knockback that will be applied to Player")]
+ public float knockbackForce = 5.0f;
+
+ [Header("Debug")]
+ [Tooltip("Enable verbose logs and debug rays")]
+ public bool enableDebug = false;
+
+ [Header("Events")]
+ [Tooltip("Invoked once on any impact (use for VFX/SFX/CameraShake)")]
+ public UnityEvent onImpact;
+
+ #endregion Configuration
+
+ #region Runtime
+
+ private Vector3 impactPoint;
+ private Vector3 velocityDir;
+ private Vector3 velocity;
+ private float timer = 0f;
+ private bool hasDealtDamage = false;
+ private bool hasImpacted = false;
+ private Vector3 prevPos;
+
+ #endregion Runtime
+
+ #region Unity
+
+ ///
+ /// Resets runtime state, locks the impact point, computes entry direction and initial velocity.
+ ///
+ private void OnEnable()
+ {
+ timer = 0f;
+ hasDealtDamage = false;
+ hasImpacted = false;
+
+ // Acquire player and lock impact point
+ Vector3 targetPos = GetPlayerPosition();
+ impactPoint = snapImpactToGround ? SnapPointToGround(targetPos) : targetPos;
+
+ // Optionally start from above to guarantee top-down feel
+ if (spawnHeightAboveTarget > 0f)
+ {
+ Vector3 p = transform.position;
+ p.y = impactPoint.y + spawnHeightAboveTarget;
+ transform.position = p;
+ }
+
+ Vector3 toImpactXZ = new Vector3(impactPoint.x, transform.position.y, impactPoint.z) - transform.position;
+ Vector3 azimuthDir = toImpactXZ.sqrMagnitude > 0.0001f ? toImpactXZ.normalized : transform.forward;
+
+ Vector3 tiltAxis = Vector3.Cross(Vector3.up, azimuthDir);
+ if (tiltAxis.sqrMagnitude < 0.0001f) tiltAxis = Vector3.right;
+ Quaternion downTilt = Quaternion.AngleAxis(-entryAngleDownFromHorizontal, tiltAxis);
+ Vector3 tiltedDir = (downTilt * azimuthDir).normalized;
+
+ velocityDir = Vector3.Slerp(Vector3.down, tiltedDir, Mathf.Clamp01(azimuthAimWeight)).normalized;
+
+ velocity = velocityDir * Mathf.Max(0f, speed);
+
+ if (rotateToVelocity && velocity.sqrMagnitude > 0.0001f)
+ transform.rotation = Quaternion.LookRotation(velocity.normalized);
+
+ if (enableDebug)
+ {
+ Debug.Log($"[Meteor] Impact={impactPoint}, start={transform.position}, dir={velocityDir}");
+ Debug.DrawLine(transform.position, transform.position + velocityDir * 6f, Color.red, 3f);
+ Debug.DrawLine(transform.position, impactPoint, Color.yellow, 2f);
+ }
+
+ prevPos = transform.position;
+ }
+
+ ///
+ /// Integrates motion with optional downward acceleration, performs a SphereCast for continuous collision,
+ /// rotates to face velocity, and handles lifetime expiry.
+ ///
+ private void Update()
+ {
+ timer += Time.deltaTime;
+
+ // Downward "gravity-like" acceleration
+ if (gravityLikeAcceleration > 0f)
+ velocity += Vector3.down * gravityLikeAcceleration * Time.deltaTime;
+
+ Vector3 nextPos = transform.position + velocity * Time.deltaTime;
+
+ // Continuous collision: SphereCast from current position toward next
+ Vector3 castDir = nextPos - transform.position;
+ float castDist = castDir.magnitude;
+ if (castDist > 0.0001f)
+ {
+ if (Physics.SphereCast(transform.position, castRadius, castDir.normalized,
+ out RaycastHit hit, castDist, collisionMask, QueryTriggerInteraction.Ignore))
+ {
+ transform.position = hit.point;
+ Impact(hit.collider, hit.point, hit.normal);
+ return;
+ }
+ }
+
+ // No hit — apply movement
+ transform.position = nextPos;
+
+ // Face velocity if requested
+ if (rotateToVelocity && velocity.sqrMagnitude > 0.0001f)
+ transform.rotation = Quaternion.LookRotation(velocity.normalized);
+
+ prevPos = transform.position;
+
+ // Auto-despawn on lifetime cap
+ if (timer >= maxLifeTime)
+ {
+ if (enableDebug) Debug.Log("[Meteor] Max lifetime reached → Despawn");
+ Despawn();
+ }
+ }
+
+ ///
+ /// Trigger-based contact: funnels into unified Impact().
+ ///
+ private void OnTriggerEnter(Collider other)
+ {
+ // Even if not the intended target, a meteor typically impacts anything it touches
+ Impact(other, transform.position, -SafeNormal(velocity));
+ }
+
+ ///
+ /// Collision-based contact: funnels into unified Impact().
+ ///
+ private void OnCollisionEnter(Collision collision)
+ {
+ var cp = collision.contacts.Length > 0 ? collision.contacts[0] : default;
+ Impact(collision.collider, cp.point != default ? cp.point : transform.position, cp.normal != default ? cp.normal : Vector3.up);
+ }
+
+ #endregion Unity
+
+ #region Helpers: Target / Ground
+
+ ///
+ /// Gets the target's current position (by tag). If not found, projects forward from current position.
+ ///
+ private Vector3 GetPlayerPosition()
+ {
+ GameObject playerObj = GameObject.FindGameObjectWithTag(targetTag);
+ if (playerObj != null)
+ return playerObj.transform.position;
+
+ if (enableDebug) Debug.LogWarning($"[Meteor] No target with tag '{targetTag}' found, using forward guess.");
+ return transform.position + transform.forward * 10f;
+ }
+
+ ///
+ /// Raycasts down from above the source point to find ground; returns original point if no hit.
+ ///
+ private Vector3 SnapPointToGround(Vector3 source)
+ {
+ Vector3 start = source + Vector3.up * 50f;
+ if (Physics.Raycast(start, Vector3.down, out RaycastHit hit, 200f, groundMask, QueryTriggerInteraction.Ignore))
+ return hit.point;
+
+ return source;
+ }
+
+ ///
+ /// Returns a safe normalized version of a vector (falls back to Vector3.down if tiny).
+ ///
+ private static Vector3 SafeNormal(Vector3 v)
+ {
+ return v.sqrMagnitude > 0.0001f ? v.normalized : Vector3.down;
+ }
+
+ #endregion Helpers: Target / Ground
+
+ #region Impact & Damage
+
+ ///
+ /// Unified impact handler (idempotent). Deals single-target damage if applicable,
+ /// optional AOE damage, invokes events, and despawns.
+ ///
+ private void Impact(Collider hitCol, Vector3 hitPoint, Vector3 hitNormal)
+ {
+ if (hasImpacted) return;
+ hasImpacted = true;
+
+ if (enableDebug)
+ Debug.Log($"[Meteor] Impact with {(hitCol ? hitCol.name : "null")} at {hitPoint}");
+
+ // Single target (original logic)
+ if (!hasDealtDamage && hitCol != null && hitCol.CompareTag(targetTag))
+ DealDamageToTarget(hitCol);
+
+ // AOE (if enabled)
+ if (explosionRadius > 0f)
+ DealAreaDamage(hitPoint);
+
+ // Hook for VFX/SFX/CameraShake
+ onImpact?.Invoke();
+
+ Despawn();
+ }
+
+ ///
+ /// Deals damage to the intended single target using Invector interfaces/components.
+ ///
+ private void DealDamageToTarget(Collider targetCollider)
+ {
+ if (enableDebug) Debug.Log($"[MeteorDamage] Dealing {damage} damage to: {targetCollider.name}");
+
+ Vector3 hitPoint = GetClosestPointOnCollider(targetCollider);
+ Vector3 hitDirection = GetHitDirection(targetCollider);
+
+ vDamage damageInfo = new vDamage(Mathf.RoundToInt(damage))
+ {
+ sender = transform,
+ hitPosition = hitPoint
+ };
+
+ if (knockbackForce > 0f)
+ damageInfo.force = hitDirection * knockbackForce;
+
+ bool damageDealt = false;
+
+ // vIDamageReceiver
+ var receiver = targetCollider.GetComponent() ??
+ targetCollider.GetComponentInParent();
+ if (receiver != null)
+ {
+ receiver.TakeDamage(damageInfo);
+ damageDealt = true;
+ hasDealtDamage = true;
+ if (enableDebug) Debug.Log("[MeteorDamage] Damage via vIDamageReceiver");
+ }
+
+ // vHealthController
+ if (!damageDealt)
+ {
+ var health = targetCollider.GetComponent() ??
+ targetCollider.GetComponentInParent();
+ if (health != null)
+ {
+ health.TakeDamage(damageInfo);
+ damageDealt = true;
+ hasDealtDamage = true;
+ if (enableDebug) Debug.Log("[MeteorDamage] Damage via vHealthController");
+ }
+ }
+
+ // vThirdPersonController (including Beyond variant)
+ if (!damageDealt)
+ {
+ var tpc = targetCollider.GetComponent() ??
+ targetCollider.GetComponentInParent();
+ if (tpc != null)
+ {
+ if (tpc is Beyond.bThirdPersonController beyond)
+ {
+ if (!beyond.GodMode && !beyond.isImmortal)
+ {
+ tpc.TakeDamage(damageInfo);
+ damageDealt = true;
+ hasDealtDamage = true;
+ if (enableDebug) Debug.Log("[MeteorDamage] Damage via bThirdPersonController");
+ }
+ else if (enableDebug)
+ {
+ Debug.Log("[MeteorDamage] Target is immortal/GodMode – no damage");
+ }
+ }
+ else
+ {
+ tpc.TakeDamage(damageInfo);
+ damageDealt = true;
+ hasDealtDamage = true;
+ if (enableDebug) Debug.Log("[MeteorDamage] Damage via vThirdPersonController");
+ }
+ }
+ }
+
+ if (!damageDealt && enableDebug)
+ Debug.LogWarning("[MeteorDamage] No valid damage receiver found!");
+ }
+
+ ///
+ /// Deals AOE damage to all colliders within explosionRadius using Invector-compatible logic.
+ ///
+ private void DealAreaDamage(Vector3 center)
+ {
+ Collider[] hits = Physics.OverlapSphere(center, explosionRadius, explosionMask, QueryTriggerInteraction.Ignore);
+ foreach (var col in hits)
+ {
+ if (col == null) continue;
+ if (aoeOnlyTargetTag && !col.CompareTag(targetTag)) continue;
+
+ // Avoid double-hitting the same single target if already processed
+ if (col.CompareTag(targetTag) && hasDealtDamage) continue;
+
+ Vector3 hp = col.ClosestPoint(center);
+ Vector3 dir = (col.bounds.center - center).normalized;
+
+ vDamage damageInfo = new vDamage(Mathf.RoundToInt(damage))
+ {
+ sender = transform,
+ hitPosition = hp,
+ force = knockbackForce > 0f ? dir * knockbackForce : Vector3.zero
+ };
+
+ bool dealt = false;
+
+ var receiver = col.GetComponent() ?? col.GetComponentInParent();
+ if (receiver != null) { receiver.TakeDamage(damageInfo); dealt = true; }
+
+ if (!dealt)
+ {
+ var health = col.GetComponent() ?? col.GetComponentInParent();
+ if (health != null) { health.TakeDamage(damageInfo); dealt = true; }
+ }
+
+ if (!dealt)
+ {
+ var tpc = col.GetComponent() ?? col.GetComponentInParent();
+ if (tpc != null)
+ {
+ if (tpc is Beyond.bThirdPersonController beyond)
+ {
+ if (!beyond.GodMode && !beyond.isImmortal) { tpc.TakeDamage(damageInfo); dealt = true; }
+ }
+ else { tpc.TakeDamage(damageInfo); dealt = true; }
+ }
+ }
+ }
+
+ // Consider AOE as the final damage application for this projectile
+ hasDealtDamage = true;
+ }
+
+ ///
+ /// Gets the closest point on a collider to this projectile's position.
+ ///
+ private Vector3 GetClosestPointOnCollider(Collider col)
+ {
+ return col.ClosestPoint(transform.position);
+ }
+
+ ///
+ /// Computes a hit direction from projectile toward a collider's center; falls back to current velocity.
+ ///
+ private Vector3 GetHitDirection(Collider col)
+ {
+ Vector3 dir = (col.bounds.center - transform.position).normalized;
+ return dir.sqrMagnitude > 0.0001f ? dir : SafeNormal(velocity);
+ }
+
+ #endregion Impact & Damage
+
+ #region Pooling
+
+ ///
+ /// Returns this projectile to the LeanPool.
+ ///
+ private void Despawn()
+ {
+ if (enableDebug) Debug.Log("[Meteor] Despawn via LeanPool");
+ LeanPool.Despawn(gameObject);
+ }
+
+ #endregion Pooling
+
+#if UNITY_EDITOR
+
+ ///
+ /// Editor-only gizmos to visualize entry direction and impact point when selected.
+ ///
+ private void OnDrawGizmosSelected()
+ {
+ Gizmos.color = Color.cyan;
+ Gizmos.DrawWireSphere(transform.position, 0.25f);
+
+ Gizmos.color = Color.red;
+ Gizmos.DrawLine(transform.position, transform.position + SafeNormal(velocity.sqrMagnitude > 0 ? velocity : velocityDir) * 3f);
+
+ Gizmos.color = Color.yellow;
+ Gizmos.DrawWireSphere(impactPoint, 0.35f);
+ }
+
+#endif
+
+ #region Validation
+
+ ///
+ /// Clamps and validates configuration values in the inspector.
+ ///
+ private void OnValidate()
+ {
+ speed = Mathf.Max(0f, speed);
+ maxLifeTime = Mathf.Max(0.01f, maxLifeTime);
+ explosionRadius = Mathf.Max(0f, explosionRadius);
+ castRadius = Mathf.Clamp(castRadius, 0.01f, 2f);
+ entryAngleDownFromHorizontal = Mathf.Clamp(entryAngleDownFromHorizontal, 0f, 89f);
+ azimuthAimWeight = Mathf.Clamp01(azimuthAimWeight);
+ }
+
+ #endregion Validation
+ }
+}
\ No newline at end of file
diff --git a/Assets/AI/Demon/MeteorProjectile.cs.meta b/Assets/AI/Demon/MeteorProjectile.cs.meta
new file mode 100644
index 000000000..8383aa09f
--- /dev/null
+++ b/Assets/AI/Demon/MeteorProjectile.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 0d6ec41ae03923f45a963ca66dbb6c56
\ No newline at end of file
diff --git a/Assets/AI/Demon/SA_CallMeteor.cs b/Assets/AI/Demon/SA_CallMeteor.cs
index 0f7a1c65a..6f0d3decb 100644
--- a/Assets/AI/Demon/SA_CallMeteor.cs
+++ b/Assets/AI/Demon/SA_CallMeteor.cs
@@ -6,8 +6,10 @@ using UnityEngine;
namespace DemonBoss.Magic
{
///
- /// StateAction for Meteor Strike spell - boss summons meteor falling on player
- /// First places decal at player position, after 1.5s checks if path is clear and drops rock
+ /// FSM Action: Boss calls down a meteor.
+ /// Shows a decal at the player's position, locks an impact point on ground,
+ /// then spawns the MeteorProjectile prefab above that point after a delay.
+ /// Cancels cleanly on state exit.
///
[CreateAssetMenu(menuName = "Invector/FSM/Actions/DemonBoss/Call Meteor")]
public class SA_CallMeteor : vStateAction
@@ -15,338 +17,128 @@ namespace DemonBoss.Magic
public override string categoryName => "DemonBoss/Magic";
public override string defaultName => "Call Meteor";
- [Header("Meteor Configuration")]
- [Tooltip("Meteor rock prefab")]
- public GameObject rockPrefab;
+ [Header("Meteor Setup")]
+ [Tooltip("Prefab with MeteorProjectile component")]
+ public GameObject meteorPrefab;
- [Tooltip("Decal prefab showing impact location")]
+ [Tooltip("Visual decal prefab marking impact point")]
public GameObject decalPrefab;
- [Tooltip("Height from which meteor falls")]
- public float meteorHeight = 30f;
+ [Tooltip("Height above ground at which meteor spawns")]
+ public float spawnHeight = 40f;
- [Tooltip("Delay between placing decal and spawning meteor")]
+ [Tooltip("Delay before meteor spawns after decal")]
public float castDelay = 1.5f;
- [Tooltip("Obstacle check radius above target")]
- public float obstacleCheckRadius = 2f;
-
- [Tooltip("Layer mask for obstacles blocking meteor")]
- public LayerMask obstacleLayerMask = -1;
-
- [Tooltip("Layer mask for ground")]
- public LayerMask groundLayerMask = -1;
-
- [Tooltip("Animator trigger name for meteor summoning animation")]
- public string animatorTrigger = "CastMeteor";
-
- [Header("Targeting")]
- [Tooltip("Maximum raycast distance to find ground")]
- public float maxGroundDistance = 100f;
-
- [Tooltip("Height above ground for obstacle checking")]
- public float airCheckHeight = 5f;
+ [Header("Ground")]
+ [Tooltip("Layer mask for ground raycast")]
+ public LayerMask groundMask = -1;
[Header("Debug")]
- [Tooltip("Enable debug logging")]
public bool enableDebug = false;
- [Tooltip("Show gizmos in Scene View")]
- public bool showGizmos = true;
-
+ private Transform player;
private GameObject spawnedDecal;
+ private Vector3 impactPoint;
- private Transform playerTransform;
- private Vector3 targetPosition;
- private bool meteorCasting = false;
- private MonoBehaviour coroutineRunner;
+ private Coroutine _spawnRoutine;
+ private CoroutineRunner _runner;
///
- /// Main action execution method called by FSM
+ /// Entry point for the FSM action, delegates to OnEnter/OnExit depending on execution type.
///
- public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
+ public override void DoAction(vIFSMBehaviourController fsm, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
{
if (executionType == vFSMComponentExecutionType.OnStateEnter)
- {
- OnStateEnter(fsmBehaviour);
- }
- else if (executionType == vFSMComponentExecutionType.OnStateExit)
- {
- OnStateExit(fsmBehaviour);
- }
+ OnEnter(fsm);
+
+ if (executionType == vFSMComponentExecutionType.OnStateExit)
+ OnExit();
}
///
- /// Called when entering state - starts meteor casting
+ /// Acquires the player, locks the impact point on the ground, shows the decal,
+ /// and starts the delayed meteor spawn coroutine.
///
- private void OnStateEnter(vIFSMBehaviourController fsmBehaviour)
+ private void OnEnter(vIFSMBehaviourController fsm)
{
- if (enableDebug) Debug.Log("[SA_CallMeteor] Starting meteor casting");
-
- FindPlayer(fsmBehaviour);
-
- var animator = fsmBehaviour.transform.GetComponent();
- if (animator != null && !string.IsNullOrEmpty(animatorTrigger))
+ player = GameObject.FindGameObjectWithTag("Player")?.transform;
+ if (player == null)
{
- animator.SetTrigger(animatorTrigger);
- if (enableDebug) Debug.Log($"[SA_CallMeteor] Set trigger: {animatorTrigger}");
- }
-
- StartMeteorCast(fsmBehaviour);
- }
-
- ///
- /// Called when exiting state - cleanup
- ///
- private void OnStateExit(vIFSMBehaviourController fsmBehaviour)
- {
- if (enableDebug) Debug.Log("[SA_CallMeteor] Exiting meteor state");
- meteorCasting = false;
- }
-
- ///
- /// Finds player transform
- ///
- private void FindPlayer(vIFSMBehaviourController fsmBehaviour)
- {
- GameObject player = GameObject.FindGameObjectWithTag("Player");
- if (player != null)
- {
- playerTransform = player.transform;
- if (enableDebug) Debug.Log("[SA_CallMeteor] Player found by tag");
+ if (enableDebug) Debug.LogWarning("[SA_CallMeteor] No player found!");
return;
}
- var aiController = fsmBehaviour as Invector.vCharacterController.AI.vIControlAI;
- if (aiController != null && aiController.currentTarget != null)
- {
- playerTransform = aiController.currentTarget.transform;
- if (enableDebug) Debug.Log("[SA_CallMeteor] Player found through AI target");
- return;
- }
-
- if (enableDebug) Debug.LogWarning("[SA_CallMeteor] Player not found!");
- }
-
- ///
- /// Starts meteor casting process
- ///
- private void StartMeteorCast(vIFSMBehaviourController fsmBehaviour)
- {
- if (playerTransform == null)
- {
- if (enableDebug) Debug.LogWarning("[SA_CallMeteor] No target - finishing state");
- return;
- }
-
- if (FindGroundUnderPlayer(out Vector3 groundPos))
- {
- targetPosition = groundPos;
-
- SpawnDecal(targetPosition);
-
- coroutineRunner = fsmBehaviour.transform.GetComponent();
- if (coroutineRunner != null)
- {
- coroutineRunner.StartCoroutine(MeteorCastCoroutine(fsmBehaviour));
- }
- else
- {
- CastMeteorImmediate();
- }
-
- meteorCasting = true;
-
- if (enableDebug) Debug.Log($"[SA_CallMeteor] Meteor target: {targetPosition}");
- }
+ // Raycast down from the player to lock the impact point
+ Vector3 rayStart = player.position + Vector3.up * 5f;
+ if (Physics.Raycast(rayStart, Vector3.down, out RaycastHit hit, 100f, groundMask, QueryTriggerInteraction.Ignore))
+ impactPoint = hit.point;
else
- {
- if (enableDebug) Debug.LogWarning("[SA_CallMeteor] Cannot find ground under player");
- }
+ impactPoint = player.position;
+
+ // Spawn decal
+ if (decalPrefab != null)
+ spawnedDecal = LeanPool.Spawn(decalPrefab, impactPoint, Quaternion.identity);
+
+ // Get or add a dedicated runner for coroutines
+ var hostGO = fsm.transform.gameObject;
+ _runner = hostGO.GetComponent();
+ if (_runner == null) _runner = hostGO.AddComponent();
+
+ // Start delayed spawn
+ _spawnRoutine = _runner.StartCoroutine(SpawnMeteorAfterDelay());
}
///
- /// Finds ground under player using raycast
+ /// Cancels the pending spawn and cleans up the decal when exiting the state.
///
- private bool FindGroundUnderPlayer(out Vector3 groundPosition)
+ private void OnExit()
{
- groundPosition = Vector3.zero;
-
- Vector3 playerPos = playerTransform.position;
- Vector3 rayStart = playerPos + Vector3.up * 5f;
-
- Ray groundRay = new Ray(rayStart, Vector3.down);
- if (Physics.Raycast(groundRay, out RaycastHit hit, maxGroundDistance, groundLayerMask))
+ if (_runner != null && _spawnRoutine != null)
{
- groundPosition = hit.point;
- return true;
+ _runner.StopCoroutine(_spawnRoutine);
+ _spawnRoutine = null;
}
- groundPosition = playerPos;
- return true;
- }
-
- ///
- /// Spawns decal showing meteor impact location
- ///
- private void SpawnDecal(Vector3 position)
- {
- if (decalPrefab == null)
- {
- if (enableDebug) Debug.LogWarning("[SA_CallMeteor] Missing decal prefab");
- return;
- }
-
- Quaternion decalRotation = Quaternion.identity;
-
- Ray surfaceRay = new Ray(position + Vector3.up * 2f, Vector3.down);
- if (Physics.Raycast(surfaceRay, out RaycastHit hit, 5f, groundLayerMask))
- {
- decalRotation = Quaternion.FromToRotation(Vector3.up, hit.normal);
- }
-
- spawnedDecal = LeanPool.Spawn(decalPrefab, position, decalRotation);
-
- if (enableDebug) Debug.Log($"[SA_CallMeteor] Decal spawned at: {position}");
- }
-
- ///
- /// Coroutine handling meteor casting process with delay
- ///
- private IEnumerator MeteorCastCoroutine(vIFSMBehaviourController fsmBehaviour)
- {
- yield return new WaitForSeconds(castDelay);
-
- if (enableDebug) Debug.Log("[SA_CallMeteor] Checking if path is clear for meteor");
-
- if (IsPathClearForMeteor(targetPosition))
- {
- SpawnMeteor(targetPosition);
- if (enableDebug) Debug.Log("[SA_CallMeteor] Meteor spawned");
- }
- else
- {
- if (enableDebug) Debug.Log("[SA_CallMeteor] Path blocked - meteor not spawned");
- }
-
- CleanupDecal();
-
- DEC_CheckCooldown.SetCooldownStatic(fsmBehaviour, "Meteor", 20f);
-
- meteorCasting = false;
- }
-
- ///
- /// Immediate meteor cast without coroutine (fallback)
- ///
- private void CastMeteorImmediate()
- {
- if (IsPathClearForMeteor(targetPosition))
- {
- SpawnMeteor(targetPosition);
- }
- CleanupDecal();
- }
-
- ///
- /// Checks if path above target is clear for meteor
- ///
- private bool IsPathClearForMeteor(Vector3 targetPos)
- {
- Vector3 checkStart = targetPos + Vector3.up * airCheckHeight;
- Vector3 checkEnd = targetPos + Vector3.up * meteorHeight;
-
- if (Physics.CheckSphere(checkStart, obstacleCheckRadius, obstacleLayerMask))
- {
- return false;
- }
-
- Ray pathRay = new Ray(checkEnd, Vector3.down);
- if (Physics.SphereCast(pathRay, obstacleCheckRadius, meteorHeight - airCheckHeight, obstacleLayerMask))
- {
- return false;
- }
-
- return true;
- }
-
- ///
- /// Spawns meteor in air above target
- ///
- private void SpawnMeteor(Vector3 targetPos)
- {
- if (rockPrefab == null)
- {
- Debug.LogError("[SA_CallMeteor] Missing meteor prefab!");
- return;
- }
-
- Vector3 meteorSpawnPos = targetPos + Vector3.up * meteorHeight;
-
- GameObject meteor = LeanPool.Spawn(rockPrefab, meteorSpawnPos, Quaternion.identity);
-
- Rigidbody meteorRb = meteor.GetComponent();
- if (meteorRb != null)
- {
- meteorRb.linearVelocity = Vector3.down * 5f;
- meteorRb.angularVelocity = Random.insideUnitSphere * 2f;
- }
-
- if (enableDebug) Debug.Log($"[SA_CallMeteor] Meteor spawned at height: {meteorHeight}m");
- }
-
- ///
- /// Removes decal from map
- ///
- private void CleanupDecal()
- {
if (spawnedDecal != null)
{
LeanPool.Despawn(spawnedDecal);
spawnedDecal = null;
- if (enableDebug) Debug.Log("[SA_CallMeteor] Decal removed");
}
}
///
- /// Checks if meteor is currently being cast
+ /// Waits for the configured cast delay and then spawns the meteor.
///
- public bool IsCasting()
+ private IEnumerator SpawnMeteorAfterDelay()
{
- return meteorCasting;
+ yield return new WaitForSeconds(castDelay);
+ SpawnMeteor();
}
///
- /// Returns meteor target position
+ /// Spawns the meteor prefab above the locked impact point and cleans up the decal.
///
- public Vector3 GetTargetPosition()
+ private void SpawnMeteor()
{
- return targetPosition;
- }
+ if (meteorPrefab == null) return;
- ///
- /// Draws gizmos in Scene View for debugging
- ///
- private void OnDrawGizmosSelected()
- {
- if (!showGizmos) return;
+ Vector3 spawnPos = impactPoint + Vector3.up * spawnHeight;
+ LeanPool.Spawn(meteorPrefab, spawnPos, Quaternion.identity);
- if (meteorCasting && targetPosition != Vector3.zero)
+ if (enableDebug) Debug.Log($"[SA_CallMeteor] Meteor spawned at {spawnPos}, impact={impactPoint}");
+
+ if (spawnedDecal != null)
{
- Gizmos.color = Color.red;
- Gizmos.DrawWireSphere(targetPosition, 1f);
-
- Vector3 spawnPos = targetPosition + Vector3.up * meteorHeight;
- Gizmos.color = Color.yellow;
- Gizmos.DrawWireSphere(spawnPos, 0.5f);
-
- Gizmos.color = Color.yellow;
- Gizmos.DrawLine(spawnPos, targetPosition);
-
- Vector3 checkPos = targetPosition + Vector3.up * airCheckHeight;
- Gizmos.color = Color.blue;
- Gizmos.DrawWireSphere(checkPos, obstacleCheckRadius);
+ LeanPool.Despawn(spawnedDecal);
+ spawnedDecal = null;
}
}
}
+
+ ///
+ /// Lightweight helper component dedicated to running coroutines for ScriptableObject actions.
+ ///
+ public sealed class CoroutineRunner : MonoBehaviour
+ { }
}
\ No newline at end of file
diff --git a/Assets/AI/FSM/FSM_Demon.asset b/Assets/AI/FSM/FSM_Demon.asset
index ba4a145cb..ad64ecdef 100644
--- a/Assets/AI/FSM/FSM_Demon.asset
+++ b/Assets/AI/FSM/FSM_Demon.asset
@@ -112,8 +112,8 @@ MonoBehaviour:
selectedTrue: 0
selectedFalse: 0
cooldownKey: Turret
- cooldownTime: 120
- availableAtStart: 0
+ cooldownTime: 75
+ availableAtStart: 1
enableDebug: 1
--- !u!114 &-7880340678925941764
MonoBehaviour:
@@ -164,7 +164,7 @@ MonoBehaviour:
selectedTrue: 0
selectedFalse: 0
cooldownKey: Meteor
- cooldownTime: 25
+ cooldownTime: 75
availableAtStart: 1
enableDebug: 0
--- !u!114 &-6568372008305276654
@@ -259,23 +259,15 @@ MonoBehaviour:
parentFSM: {fileID: 11400000}
executionType: -1
editingName: 0
- rockPrefab: {fileID: 1947871717301538, guid: 9591667a35466484096c6e63785e136c, type: 3}
- decalPrefab: {fileID: 1743301284569550, guid: ad2ab49d0a2a17148bd51c93d977bdbc,
+ meteorPrefab: {fileID: 1947871717301538, guid: f99aa3faf46a5f94985344f44aaf21aa,
type: 3}
- meteorHeight: 30
+ decalPrefab: {fileID: 0}
+ spawnHeight: 40
castDelay: 1.5
- obstacleCheckRadius: 2
- obstacleLayerMask:
+ groundMask:
serializedVersion: 2
m_Bits: 4294967295
- groundLayerMask:
- serializedVersion: 2
- m_Bits: 4294967295
- animatorBlockingBool: IsBlocking
- maxGroundDistance: 100
- airCheckHeight: 5
enableDebug: 1
- showGizmos: 1
--- !u!114 &-6379838510941931433
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -345,11 +337,11 @@ MonoBehaviour:
- decisions:
- trueValue: 1
decision: {fileID: 7927421991537792917}
- isValid: 1
+ isValid: 0
validated: 0
- trueValue: 1
decision: {fileID: -1886887719286938116}
- isValid: 1
+ isValid: 0
validated: 0
trueState: {fileID: -2904979146780567904}
falseState: {fileID: 0}
@@ -409,11 +401,11 @@ MonoBehaviour:
- decisions:
- trueValue: 1
decision: {fileID: 4031404829621142413}
- isValid: 0
+ isValid: 1
validated: 0
- trueValue: 1
decision: {fileID: -2866484833343459521}
- isValid: 0
+ isValid: 1
validated: 0
trueState: {fileID: 2986668563461644515}
falseState: {fileID: 0}
@@ -667,7 +659,7 @@ MonoBehaviour:
- decisions:
- trueValue: 0
decision: {fileID: 7927421991537792917}
- isValid: 1
+ isValid: 0
validated: 0
trueState: {fileID: -312774025800194259}
falseState: {fileID: 0}
@@ -775,8 +767,8 @@ MonoBehaviour:
executionType: -1
editingName: 0
crystalPrefab: {fileID: 115880, guid: b5eabfbed738a224284015c33b62e54b, type: 3}
- minSpawnDistance: 6
- maxSpawnDistance: 15
+ minSpawnDistance: 10
+ maxSpawnDistance: 20
obstacleCheckRadius: 1
groundCheckHeight: 2
obstacleLayerMask:
@@ -1286,10 +1278,10 @@ MonoBehaviour:
nodeRect:
serializedVersion: 2
x: 840
- y: 415
+ y: 410
width: 150
height: 62
- positionRect: {x: 840, y: 415}
+ positionRect: {x: 840, y: 410}
rectWidth: 150
editingName: 1
nodeColor: {r: 1, g: 1, b: 1, a: 1}
@@ -1309,13 +1301,13 @@ MonoBehaviour:
trueRect:
serializedVersion: 2
x: 830
- y: 445
+ y: 440
width: 10
height: 10
falseRect:
serializedVersion: 2
x: 990
- y: 455
+ y: 450
width: 10
height: 10
selectedTrue: 0
@@ -1490,7 +1482,7 @@ MonoBehaviour:
- decisions:
- trueValue: 1
decision: {fileID: 7927421991537792917}
- isValid: 0
+ isValid: 1
validated: 0
trueState: {fileID: -2904979146780567904}
falseState: {fileID: 0}
@@ -1554,7 +1546,7 @@ MonoBehaviour:
- decisions:
- trueValue: 0
decision: {fileID: -6379838510941931433}
- isValid: 0
+ isValid: 1
validated: 0
- trueValue: 1
decision: {fileID: -7938248970223304488}
@@ -1590,7 +1582,7 @@ MonoBehaviour:
- decisions:
- trueValue: 0
decision: {fileID: -6379838510941931433}
- isValid: 0
+ isValid: 1
validated: 0
- trueValue: 1
decision: {fileID: 8113515040269600600}
@@ -1712,14 +1704,14 @@ MonoBehaviour:
canSetAsDefault: 1
canEditName: 1
canEditColor: 1
- isOpen: 1
+ isOpen: 0
isSelected: 1
nodeRect:
serializedVersion: 2
x: 840
y: 625
width: 150
- height: 62
+ height: 30
positionRect: {x: 840, y: 625}
rectWidth: 150
editingName: 1
@@ -1739,16 +1731,16 @@ MonoBehaviour:
parentState: {fileID: 4162026404432437805}
trueRect:
serializedVersion: 2
- x: 830
- y: 655
- width: 10
- height: 10
+ x: 915
+ y: 640
+ width: 0
+ height: 0
falseRect:
serializedVersion: 2
- x: 990
- y: 665
- width: 10
- height: 10
+ x: 915
+ y: 640
+ width: 0
+ height: 0
selectedTrue: 0
selectedFalse: 0
trueSideRight: 0
@@ -1868,7 +1860,7 @@ MonoBehaviour:
selectedTrue: 0
selectedFalse: 0
cooldownKey: Shield
- cooldownTime: 25
+ cooldownTime: 75
availableAtStart: 1
enableDebug: 0
--- !u!114 &8860036500635384459
@@ -1908,15 +1900,15 @@ MonoBehaviour:
canSetAsDefault: 1
canEditName: 1
canEditColor: 1
- isOpen: 0
+ isOpen: 1
isSelected: 0
nodeRect:
serializedVersion: 2
x: 845
- y: 225
+ y: 230
width: 150
- height: 30
- positionRect: {x: 845, y: 225}
+ height: 62
+ positionRect: {x: 845, y: 230}
rectWidth: 150
editingName: 1
nodeColor: {r: 1, g: 1, b: 1, a: 1}
@@ -1935,20 +1927,20 @@ MonoBehaviour:
parentState: {fileID: 9112689765763526057}
trueRect:
serializedVersion: 2
- x: 920
- y: 240
- width: 0
- height: 0
+ x: 835
+ y: 260
+ width: 10
+ height: 10
falseRect:
serializedVersion: 2
- x: 920
- y: 240
- width: 0
- height: 0
+ x: 995
+ y: 270
+ width: 10
+ height: 10
selectedTrue: 0
selectedFalse: 0
trueSideRight: 0
- falseSideRight: 0
+ falseSideRight: 1
decisionEditor: {fileID: 0}
isOpen: 0
scroolView: {x: 0, y: 0, z: 0}