Fixes demon & Giant

This commit is contained in:
Szymon Miś
2025-08-25 11:36:50 +02:00
parent 598888bd0f
commit 775115eefa
11 changed files with 9236 additions and 183 deletions

View File

@@ -4948,7 +4948,6 @@ GameObject:
m_Component:
- component: {fileID: 7058331355936229169}
- component: {fileID: 1024337125332675931}
- component: {fileID: -42539312977873233}
m_Layer: 0
m_Name: DemonShield
m_TagString: Untagged
@@ -4964,9 +4963,9 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4089514887418515818}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.6895887, z: -0, w: 0.72420126}
m_LocalPosition: {x: -34.021095, y: 41.496, z: -60.96627}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4233265158678323538}
@@ -4976,7 +4975,7 @@ Transform:
- {fileID: 246192023928898687}
- {fileID: 3950270626124424465}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 87.195, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!136 &1024337125332675931
CapsuleCollider:
m_ObjectHideFlags: 0
@@ -4996,37 +4995,10 @@ CapsuleCollider:
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 2
m_Height: 2
m_Radius: 2.5
m_Height: 2.5
m_Direction: 1
m_Center: {x: 0, y: 1.25, z: 0}
--- !u!54 &-42539312977873233
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4089514887418515818}
serializedVersion: 4
m_Mass: 1000
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 1
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
m_Center: {x: 0, y: 1, z: 0}
--- !u!1 &5185508652979790054
GameObject:
m_ObjectHideFlags: 0

View File

@@ -138,12 +138,6 @@ namespace DemonBoss.Magic
spawnedShield = LeanPool.Spawn(shieldFXPrefab, spawnPosition, spawnRotation);
if (enableDebug) Debug.Log($"[SA_CastShield] Shield spawned at NPC position: {spawnPosition}");
// Parent the shield to the NPC so it moves with them
if (spawnedShield != null)
{
spawnedShield.transform.SetParent(npcTransform);
}
}
/// <summary>