modified shaders - added dissolve to InvisibleShader, added example item Barrel_destruction_CUT
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@@ -15,6 +15,7 @@ Material:
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m_ValidKeywords:
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- USEFRESNEL
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- _SURFACE_TYPE_TRANSPARENT
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- _USEDISSOLVE_WITHOUT_ALPHA_CUTOUT
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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@@ -49,6 +50,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Dissolve_6c880463713a41b3a5e9578c486d051d_NoiseMask_2224857806_Texture2D:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -61,6 +66,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _NOSMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -88,7 +97,10 @@ Material:
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m_Ints: []
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m_Floats:
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- USEFRESNEL: 1
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- Vector1_473704f964214ae2bc68475022d1524b: 0.05
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- _AOStrength: 1
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- _AlphaClip: 0
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- _AlphaClipThreshold: 0.5
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- _AlphaToMask: 0
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- _Blend: 0
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- _BumpScale: 1
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@@ -99,13 +111,17 @@ Material:
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DissolveNoiseScale: 25
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- _DstBlend: 10
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- _EffectStrenght: 1
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- _EffectThreshold: 0
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- _EnvironmentReflections: 1
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- _FresnelPower: 4
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 0
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- _Metallic: 0
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- _NormalStrength: 1
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _QueueControl: 0
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@@ -116,18 +132,22 @@ Material:
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- _SpecularHighlights: 1
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- _SrcBlend: 5
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- _Surface: 1
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- _Threshold: 0
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- _USEDISSOLVE: 1
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- _WorkflowMode: 1
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- _ZTest: 4
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- _ZWrite: 0
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- _ZWriteControl: 0
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- _alpha: 1
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m_Colors:
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- Color_613d1588816440ec9b17710effb7528b: {r: 0, g: 13.98681, b: 714.8679, a: 0}
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- _AdditionalColor: {r: 0, g: 2.1960785, b: 2.9960785, a: 0}
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _FresnelColor: {r: 0.041162338, g: 0.094103545, b: 0.23584908, a: 0}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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- _UVMul: {r: 0.02, g: 0.03, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!114 &4524747146536467053
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