added use unce to dialogue trigger and trigger editor

This commit is contained in:
2025-02-11 17:02:03 +01:00
parent c7bac778a7
commit 613008e7f2
2 changed files with 7 additions and 2 deletions

View File

@@ -165,6 +165,8 @@ namespace PixelCrushers.DialogueSystem
questPicker.showReferenceDatabase = false;
}
if (newDatabase != null) EditorTools.selectedDatabase = newDatabase;
var fireOnceProperty = serializedObject.FindProperty("fireOnce");
EditorGUILayout.PropertyField(fireOnceProperty);
}
protected virtual void DrawConditions()