added use unce to dialogue trigger and trigger editor
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@@ -165,6 +165,8 @@ namespace PixelCrushers.DialogueSystem
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questPicker.showReferenceDatabase = false;
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}
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if (newDatabase != null) EditorTools.selectedDatabase = newDatabase;
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var fireOnceProperty = serializedObject.FindProperty("fireOnce");
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EditorGUILayout.PropertyField(fireOnceProperty);
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}
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protected virtual void DrawConditions()
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