animation for locomotions, block

This commit is contained in:
2025-08-08 15:24:24 +02:00
parent 88764ef9f6
commit 5bbd627f95
21 changed files with 1041 additions and 221 deletions

View File

@@ -25,6 +25,7 @@ Material:
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _NORMALMAP
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:

View File

@@ -13,6 +13,7 @@ Material:
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _DETAIL_MULX2
- _EMISSION
- _NORMALMAP
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []

View File

@@ -134,17 +134,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 0.2
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 30
rotationActivationAngle: 45
debug: 0
--- !u!1101 &-8009230114016819999
AnimatorStateTransition:
m_ObjectHideFlags: 1
@@ -495,17 +494,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 0.2
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 30
rotationActivationAngle: 45
debug: 0
--- !u!1102 &-6437731079876971950
AnimatorState:
serializedVersion: 6
@@ -982,15 +980,15 @@ AnimatorStateMachine:
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions:
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second:
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@@ -1150,17 +1148,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 1
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 0.2
attackTimeScaleStart: -1
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maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 30
rotationActivationAngle: 45
debug: 0
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AnimatorStateMachine:
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@@ -1945,17 +1942,16 @@ MonoBehaviour:
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senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 0.2
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 30
rotationActivationAngle: 45
debug: 0
--- !u!114 &-673947317450114069
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -1981,17 +1977,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
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attackTimeScale: 0.2
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 30
rotationActivationAngle: 45
debug: 0
--- !u!114 &-649231428181458215
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -2122,17 +2117,16 @@ MonoBehaviour:
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senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
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attackTimeScale: 0.2
attackTimeScaleStart: -1
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maxTargetDistance: 3
lowHealthTh: 10
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rotatePlayerTowardsTarget: 0
rotationSpeed: 30
rotationActivationAngle: 45
debug: 0
--- !u!114 &-348029272405197234
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -15958,17 +15952,16 @@ MonoBehaviour:
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senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 0.2
attackTimeScaleStart: -1
attackTimeScaleEnd: -1
maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 30
rotationActivationAngle: 45
debug: 0
--- !u!114 &114056155133226516
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -27347,12 +27340,12 @@ AnimatorStateMachine:
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@@ -30738,17 +30731,16 @@ MonoBehaviour:
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rotationActivationAngle: 45
debug: 0
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AnimatorStateTransition:
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@@ -31303,17 +31295,16 @@ MonoBehaviour:
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senselessTime: 0
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degreeThreshold: 20
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rotationSpeed: 30
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debug: 0
--- !u!1107 &5357813520523893125
AnimatorStateMachine:
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@@ -31617,17 +31608,16 @@ MonoBehaviour:
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senselessTime: 0
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debug: 0
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useAttackTimeScale: 0
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debug: 0
--- !u!114 &7078742720937134144
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -31712,17 +31702,16 @@ MonoBehaviour:
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useAttackTimeScale: 0
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lowHealthTh: 10
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rotatePlayerTowardsTarget: 0
rotationSpeed: 30
rotationActivationAngle: 45
debug: 0
--- !u!206 &7397786857937398654
BlendTree:
m_ObjectHideFlags: 1
@@ -31795,17 +31784,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 0
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 0.2
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maxTargetDistance: 3
lowHealthTh: 10
degreeThreshold: 20
rotatePlayerTowardsTarget: 0
rotationSpeed: 30
rotationActivationAngle: 45
debug: 0
--- !u!1101 &7877155640056541740
AnimatorStateTransition:
m_ObjectHideFlags: 1
@@ -31924,17 +31912,16 @@ MonoBehaviour:
activeRagdoll: 0
senselessTime: 0
resetAttackTrigger: 1
debug: 0
useAttackTimeScale: 0
resetTriggerBeforeTime: 0.5
useAttackTimeScale: 0
slowMoActivationDistance: 3
lowHealthTh: 10
attackTimeScale: 0.2
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degreeThreshold: 20
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--- !u!1102 &8593672549159747023
AnimatorState:
serializedVersion: 6
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