added stamina debug options, improved stamina behaviour, changes to flask animation
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@@ -18,7 +18,9 @@ public partial class SROptions
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private bool m_fastRunning = false;
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private bool m_damageBooster;
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private bool m_immortal = false;
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// --- STAMINA SETTINGS ---
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private float m_staminaRegen = 0.6f; // Default Invector Value
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private float m_maxStamina = 100f; // Default Invector Value
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private Quest m_currentQuest;
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[Category("Build")]
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@@ -157,6 +159,87 @@ public partial class SROptions
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}
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}
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[Category("Stats")]
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[DisplayName("Stamina Regen Rate")]
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[Increment(0.1f)] // Optional attribute for SRDebugger slider/buttons
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public float StaminaRegen
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{
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get
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{
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if (Player.Instance && Player.Instance.ThirdPersonController)
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{
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return Player.Instance.ThirdPersonController.staminaRecovery;
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}
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return m_staminaRegen;
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}
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set
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{
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m_staminaRegen = value;
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if (Player.Instance && Player.Instance.ThirdPersonController)
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{
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Player.Instance.ThirdPersonController.staminaRecovery = value;
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}
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}
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}
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[Category("Stats")]
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[DisplayName("Max Stamina")]
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[Increment(10f)]
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public float MaxStamina
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{
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get
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{
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if (Player.Instance && Player.Instance.ThirdPersonController)
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{
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return Player.Instance.ThirdPersonController.maxStamina;
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}
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return m_maxStamina;
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}
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set
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{
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m_maxStamina = value;
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if (Player.Instance && Player.Instance.ThirdPersonController)
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{
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// Set the Max value
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Player.Instance.ThirdPersonController.maxStamina = value;
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// Optional: Refill current stamina so you see the bar grow immediately
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// Player.Instance.ThirdPersonController.currentStamina = value;
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}
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}
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}
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[Category("Stats")]
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[DisplayName("Roll Stamina Cost")]
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[Increment(5f)] // Allows changing values by 5 in the debugger
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public float RollStaminaCost
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{
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get
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{
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if (Player.Instance && Player.Instance.ThirdPersonController)
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{
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return Player.Instance.ThirdPersonController.rollStamina;
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}
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return 20f; // Return a safe default if player isn't found
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}
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set
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{
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if (Player.Instance && Player.Instance.ThirdPersonController)
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{
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Player.Instance.ThirdPersonController.rollStamina = value;
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}
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}
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}
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[Category("Stats")]
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public void ResetStaminaDefaults()
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{
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StaminaRegen = 0.6f;
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MaxStamina = 100f;
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}
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[Category("Save")]
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public void SaveGame()
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{
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