Dark Forest , new roots, start to clearing widening
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@@ -141,7 +141,7 @@ Material:
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- FresnelPower: 4
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- Metalness: 1
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- NormalStrength: 1
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- Smoothness: 1
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- Smoothness: 0.47
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- USEDISSOLVE: 0
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- USEDISSOLVEMASK: 0
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- USEFRESNEL: 0
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@@ -168,12 +168,12 @@ Material:
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- _EmissionMultiplayer: 0
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- _EmissionSwitch: 0
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- _EnvironmentReflections: 1
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- _FadeDistance: 0.98
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- _FadeDistance: 0.34
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- _FarFadeDistance: 500
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _InverseFadeRange: 1.12
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- _InverseFadeRange: 2.02
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- _InverseFarFadeRange: 0.5
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- _MetalicBrightnes: 0
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- _Metallic: 0
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@@ -169,12 +169,12 @@ Material:
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- _EmissionMultiplayer: 0
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- _EmissionSwitch: 0
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- _EnvironmentReflections: 1
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- _FadeDistance: 0
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- _FadeDistance: 0.23
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- _FarFadeDistance: 500
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _InverseFadeRange: 1
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- _InverseFadeRange: 1.24
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- _InverseFarFadeRange: 0.5
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- _MetalicBrightnes: 0
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- _Metallic: 0
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@@ -15,14 +15,16 @@ Material:
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m_ValidKeywords:
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- BASETEXTYPE_ALBEDO_EMISSIVE
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- USEDISSOLVE_DONT_USE
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- _ALPHATEST_ON
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- _USEDISTANCEFADE
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m_InvalidKeywords:
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- _NORMALMAP
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 2000
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m_CustomRenderQueue: 2450
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stringTagMap:
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RenderType: Opaque
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RenderType: TransparentCutout
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disabledShaderPasses:
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- MOTIONVECTORS
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m_LockedProperties:
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@@ -144,8 +146,8 @@ Material:
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- USEDISSOLVEMASK: 0
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- USEFRESNEL: 0
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- Vector1_473704f964214ae2bc68475022d1524b: 0.05
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _AlphaClip: 1
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- _AlphaToMask: 1
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- _BendEffect: 0
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- _BendMaxDistance: 1
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- _BendMaxHeight: 0
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@@ -166,13 +168,13 @@ Material:
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- _EmissionMultiplayer: 0
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- _EmissionSwitch: 0
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- _EnvironmentReflections: 1
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- _FadeDistance: 0
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- _FadeDistance: 0.48
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- _FarFadeDistance: 500
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossinessSource: 0
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- _GlossyReflections: 1
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- _InverseFadeRange: 1
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- _InverseFadeRange: 1.91
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- _InverseFarFadeRange: 0.5
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- _MetalicBrightnes: 0
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- _Metallic: 0
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@@ -199,7 +201,7 @@ Material:
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- _Tiling: 1
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- _TilingX: 1
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- _TilingY: 1
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- _USEDISTANCEFADE: 0
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- _USEDISTANCEFADE: 1
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- _USESCANWAVE: 0
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- _UVSec: 0
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- _WaveTrail: 4
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