Camera Lock On override
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156
Assets/Scripts/Effects/LockOnCameraStateOverride.cs
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156
Assets/Scripts/Effects/LockOnCameraStateOverride.cs
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using UnityEngine;
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namespace Beyond
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{
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/// <summary>
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/// Overrides camera state while locked-on to specific targets.
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/// </summary>
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[RequireComponent(typeof(bLockOn))]
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public sealed class LockOnCameraStateOverride : MonoBehaviour
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{
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private bLockOn _lockOn;
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private bThirdPersonInput _input;
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private bool _isOverriding;
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private string _overrideState;
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private Transform _overrideTarget;
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private struct CameraStateSnapshot
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{
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public bool changeCameraState;
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public string customCameraState;
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public bool smoothCameraState;
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}
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private CameraStateSnapshot _previousState;
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private void Awake()
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{
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_lockOn = GetComponent<bLockOn>();
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_input = GetComponent<bThirdPersonInput>();
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}
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private void OnEnable()
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{
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if (_lockOn != null)
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{
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_lockOn.onLockOnTarget.AddListener(OnLockOn);
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_lockOn.onUnLockOnTarget.AddListener(OnUnlockOn);
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}
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}
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private void OnDisable()
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{
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if (_lockOn != null)
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{
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_lockOn.onLockOnTarget.RemoveListener(OnLockOn);
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_lockOn.onUnLockOnTarget.RemoveListener(OnUnlockOn);
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}
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StopOverrideIfNeeded();
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}
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private void Update()
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{
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if (!_isOverriding)
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{
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return;
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}
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if (_overrideTarget == null)
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{
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StopOverrideIfNeeded();
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return;
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}
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var targetOverride = _overrideTarget.GetComponent<LockOnCameraStateOverrideTarget>();
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if (targetOverride == null)
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{
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StopOverrideIfNeeded();
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return;
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}
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if (!IsWithinDistance(_overrideTarget, targetOverride.maxDistance))
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{
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StopOverrideIfNeeded();
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}
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}
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private void OnLockOn(Transform target)
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{
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if (target == null || _input == null)
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{
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return;
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}
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var targetOverride = target.GetComponent<LockOnCameraStateOverrideTarget>();
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if (targetOverride == null)
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{
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return;
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}
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if (!IsWithinDistance(target, targetOverride.maxDistance))
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{
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return;
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}
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_previousState = new CameraStateSnapshot
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{
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changeCameraState = _input.changeCameraState,
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customCameraState = _input.customCameraState,
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smoothCameraState = _input.smoothCameraState
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};
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_overrideState = targetOverride.cameraStateName;
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_overrideTarget = target;
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_input.ChangeCameraStateWithLerp(_overrideState);
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_isOverriding = true;
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}
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private void OnUnlockOn(Transform target)
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{
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StopOverrideIfNeeded();
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}
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private void StopOverrideIfNeeded()
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{
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if (!_isOverriding || _input == null)
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{
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_isOverriding = false;
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_overrideTarget = null;
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return;
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}
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// Only restore if we're still on the override state.
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if (_input.changeCameraState && _input.customCameraState == _overrideState)
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{
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if (_previousState.changeCameraState)
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{
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_input.changeCameraState = true;
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_input.customCameraState = _previousState.customCameraState;
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_input.smoothCameraState = _previousState.smoothCameraState;
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}
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else
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{
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_input.ResetCameraState();
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}
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}
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_isOverriding = false;
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_overrideTarget = null;
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_overrideState = null;
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}
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private bool IsWithinDistance(Transform target, float maxDistance)
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{
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if (maxDistance <= 0f)
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{
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return true;
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}
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var delta = target.position - transform.position;
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return delta.sqrMagnitude <= maxDistance * maxDistance;
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}
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}
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}
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2
Assets/Scripts/Effects/LockOnCameraStateOverride.cs.meta
Normal file
2
Assets/Scripts/Effects/LockOnCameraStateOverride.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 86ca4effe1f4a4b4dbd243af2bc93a29
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