fixes to over burned materials, particles and other
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@@ -9,6 +9,8 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: DecalRing 3
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m_Shader: {fileID: 4800000, guid: d8f400148b999fe41bd30759b3a9126b, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- USE_ALPHA_POW
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- USE_CUTOUT
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@@ -21,6 +23,7 @@ Material:
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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@@ -82,7 +85,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AlphaPow: -1.89
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- _AlphaPow: 0.89
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- _BlendMode: 1
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- _BumpScale: 1
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- _CullMode: 2
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@@ -139,3 +142,4 @@ Material:
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- _FresnelColor: {r: 1, g: 1, b: 1, a: 1}
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- _TintColor: {r: 0.65675324, g: 2.435977, b: 6.0535507, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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