fixes to over burned materials, particles and other
This commit is contained in:
@@ -192,14 +192,14 @@ namespace Invector.vCharacterController
|
||||
|
||||
protected override bool RollConditions()
|
||||
{
|
||||
return base.RollConditions() && !isAttacking && !cc.animator.IsInTransition(cc.upperBodyLayer) && !cc.animator.IsInTransition(cc.fullbodyLayer);
|
||||
return base.RollConditions() && !isAttacking;// && !cc.animator.IsInTransition(cc.upperBodyLayer) && !cc.animator.IsInTransition(cc.fullbodyLayer);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Update Animations
|
||||
|
||||
protected virtual void UpdateMeleeAnimations()
|
||||
protected virtual void UpdateMeleeAnimations()
|
||||
{
|
||||
if (cc.animator == null || meleeManager == null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user