fixes to over burned materials, particles and other

This commit is contained in:
2025-05-19 17:15:53 +02:00
parent cf0e8e0723
commit 4977e08ce3
14 changed files with 1234 additions and 1244 deletions

View File

@@ -192,14 +192,14 @@ namespace Invector.vCharacterController
protected override bool RollConditions()
{
return base.RollConditions() && !isAttacking && !cc.animator.IsInTransition(cc.upperBodyLayer) && !cc.animator.IsInTransition(cc.fullbodyLayer);
return base.RollConditions() && !isAttacking;// && !cc.animator.IsInTransition(cc.upperBodyLayer) && !cc.animator.IsInTransition(cc.fullbodyLayer);
}
#endregion
#region Update Animations
protected virtual void UpdateMeleeAnimations()
protected virtual void UpdateMeleeAnimations()
{
if (cc.animator == null || meleeManager == null)
{