fixes to over burned materials, particles and other
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@@ -18,7 +18,7 @@ Material:
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m_LightmapFlags: 1
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 2000
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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@@ -79,7 +79,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AlphaPow: -0.84
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- _AlphaPow: 0.53
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- _BlendMode: 1
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- _BumpScale: 1
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- _Cutoff: 0
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@@ -138,7 +138,7 @@ Material:
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- _MaxBrightness: 1
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- _Metallic: 0
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- _MinBrightness: 0
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- _NoiseScale: 1.7677656
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- _NoiseScale: 1.387197
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _QueueControl: 0
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