shader canvas fix
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@@ -19,7 +19,8 @@ Material:
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses:
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- MOTIONVECTORS
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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@@ -40,6 +41,10 @@ Material:
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m_Texture: {fileID: 8400000, guid: d98b0a5548ea65144826f134afb39a28, type: 2}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _AlphaTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BaseMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -106,11 +111,15 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- PixelSnap: 0
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- Vector1_219fcc7da3fe463f822486c5eaa76eb1: 0.5
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- Vector1_473704f964214ae2bc68475022d1524b: 0.13
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- Vector1_85b90358d7114ce6989bb83c65001061: 1
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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- _BlendOp: 0
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- _BumpScale: 1
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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@@ -120,6 +129,8 @@ Material:
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _EnableExternalAlpha: 0
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- _EnvironmentReflections: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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@@ -133,10 +144,12 @@ Material:
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- _QueueControl: 0
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _SampleGI: 0
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- _Smoothness: 0.5
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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@@ -145,16 +158,21 @@ Material:
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- _Strength: 0.2
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- _Surface: 0
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- _Threshold: 1
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- _UIMaskSoftnessX: 1
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- _UIMaskSoftnessY: 1
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- _UseUIAlphaClip: 0
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- _WorkflowMode: 1
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- _ZWrite: 1
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m_Colors:
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- Color_01246052c9c146e8aa0096c606c8e75c: {r: 1, g: 0.58285, b: 0, a: 0}
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- Color_613d1588816440ec9b17710effb7528b: {r: 0.0471698, g: 0.03595585, b: 0.02692239,
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a: 0}
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _Flip: {r: 1, g: 1, b: 1, a: 1}
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- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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