shader canvas fix

This commit is contained in:
2024-12-28 12:34:50 +01:00
parent f59a127a4e
commit 429e5029a4
3 changed files with 770 additions and 618 deletions

View File

@@ -19,7 +19,8 @@ Material:
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -40,6 +41,10 @@ Material:
m_Texture: {fileID: 8400000, guid: d98b0a5548ea65144826f134afb39a28, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AlphaTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -106,11 +111,15 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- PixelSnap: 0
- Vector1_219fcc7da3fe463f822486c5eaa76eb1: 0.5
- Vector1_473704f964214ae2bc68475022d1524b: 0.13
- Vector1_85b90358d7114ce6989bb83c65001061: 1
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendOp: 0
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
@@ -120,6 +129,8 @@ Material:
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnableExternalAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
@@ -133,10 +144,12 @@ Material:
- _QueueControl: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _SampleGI: 0
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
@@ -145,16 +158,21 @@ Material:
- _Strength: 0.2
- _Surface: 0
- _Threshold: 1
- _UIMaskSoftnessX: 1
- _UIMaskSoftnessY: 1
- _UseUIAlphaClip: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- Color_01246052c9c146e8aa0096c606c8e75c: {r: 1, g: 0.58285, b: 0, a: 0}
- Color_613d1588816440ec9b17710effb7528b: {r: 0.0471698, g: 0.03595585, b: 0.02692239,
a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _Flip: {r: 1, g: 1, b: 1, a: 1}
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1