added event to destination point, exploration quest
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using UnityEngine.Events;
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namespace Beyond
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{
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@@ -9,6 +10,7 @@ namespace Beyond
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[SerializeField] private Collider triggerCollider; // Collider, kt<6B>ry wyzwala zmian<61> punktu
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[SerializeField] private AudioClip destinationSound; // D<>wi<77>k do odtworzenia
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[SerializeField] private AudioSource audioSource; // <20>r<EFBFBD>d<EFBFBD>o d<>wi<77>ku
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[SerializeField] private UnityEvent onTriggerEnter;
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[Header("Settings")]
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[SerializeField] private bool activateOnStart = true;
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@@ -78,6 +80,7 @@ namespace Beyond
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// Dezaktywuj ten punkt
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Deactivate();
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onTriggerEnter?.Invoke();
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}
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}
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