fixed tree tutorial - when fighting, when not enough faith, removed old chest, fixed dogs AI - now chasing player, improved shader
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@@ -420,6 +420,8 @@ namespace Beyond
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public void ValidateRequiredItemsToPlant(GameObject gameObject = null)
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{
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if (GameStateManager.Instance.CurrentState != GameStateManager.State.NORMAL)
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return;
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if (currentTreeState != TreeState.Empty)
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{
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infoTextObject.SetActive(false);
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@@ -462,6 +464,8 @@ namespace Beyond
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public void ValidateRequiredItemToSpeedGrow(GameObject gameObject = null)
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{
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if (GameStateManager.Instance.CurrentState != GameStateManager.State.NORMAL)
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return;
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if (currentTreeState == TreeState.FullyGrown)
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{
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ResetInteractionButtonImage();
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