fixed tree tutorial - when fighting, when not enough faith, removed old chest, fixed dogs AI - now chasing player, improved shader
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@@ -16605,9 +16605,6 @@ AnimatorStateMachine:
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- serializedVersion: 1
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m_StateMachine: {fileID: 1107872661057384810}
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m_Position: {x: -290, y: -170, z: 0}
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- serializedVersion: 1
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m_StateMachine: {fileID: -4947139199215860103}
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m_Position: {x: 0, y: 0, z: 0}
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- serializedVersion: 1
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m_StateMachine: {fileID: 493505427603169778}
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m_Position: {x: 0, y: 0, z: 0}
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@@ -20974,13 +20971,18 @@ AnimatorStateMachine:
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- serializedVersion: 1
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m_State: {fileID: -2333760002916662957}
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m_Position: {x: 290, y: 110, z: 0}
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m_ChildStateMachines: []
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m_ChildStateMachines:
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- serializedVersion: 1
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m_StateMachine: {fileID: -4947139199215860103}
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m_Position: {x: 0, y: 50, z: 0}
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m_AnyStateTransitions: []
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m_EntryTransitions:
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- {fileID: -5010378082669446064}
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m_StateMachineTransitions:
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- first: {fileID: 0}
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second: []
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- first: {fileID: -4947139199215860103}
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second: []
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 48, y: 168, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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