tree tuorial is triggered by tree directly, failed tree validation event added, added new quest to find seed
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@@ -9,8 +9,9 @@ namespace Beyond
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public class TreesDataContainer : MonoBehaviour
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{
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public List<TreeStateData> treesData = new List<TreeStateData>();
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public bool plantingTutorialRun = false;
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}
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/*
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public class TreePlantingManager : Singleton<TreePlantingManager>
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{
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//singleton
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@@ -26,8 +27,9 @@ namespace Beyond
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//jakas lista obiektowa miejscowa
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//miejsce
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//status
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//prefab z animacj¹
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//prefab z animacj<EFBFBD>
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//trigger?
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//plant spot controller
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}
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*/
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}
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