Fixed saves for crystals and barrels
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@@ -656,6 +656,7 @@ GameObject:
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- component: {fileID: 5682199500652998238}
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- component: {fileID: 5682199500652998237}
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- component: {fileID: 5155761497253474749}
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- component: {fileID: 7296775603906084403}
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m_Layer: 30
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m_Name: Red_CrystalDestroy_Light
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m_TagString: Obstacle
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@@ -905,8 +906,6 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 1
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m_CallState: 2
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m_prefabToSpawn:
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- {fileID: 7268478284668698993, guid: fdf1f78f87e1c22449aaa919466f4d59, type: 3}
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m_objectsToSpawn:
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- prefab: {fileID: 7268478284668698993, guid: fdf1f78f87e1c22449aaa919466f4d59,
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type: 3}
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@@ -953,6 +952,25 @@ LODGroup:
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- renderer: {fileID: 2155389025053592481}
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- renderer: {fileID: 4115340425943094666}
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m_Enabled: 1
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--- !u!114 &7296775603906084403
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3800411813237492879}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 03526e258566dc247a4eb8525aeeb667, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_key: CRYSTAL_0
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m_appendSaverTypeToKey: 0
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m_saveAcrossSceneChanges: 1
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m_restoreStateOnStart: 0
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m_mode: 1
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m_destroyMode: 0
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m_destroyedVersionPrefab: {fileID: 0}
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--- !u!1 &5996119916194029654
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GameObject:
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m_ObjectHideFlags: 0
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