Ruined Town Sectors

This commit is contained in:
szczuras4
2025-11-27 01:51:39 +01:00
parent 8c28049d38
commit 14c2949ba1
7 changed files with 9925 additions and 2552 deletions

View File

@@ -4,7 +4,7 @@ using System.Collections.Generic;
[System.Serializable]
public class ColorScheme
{
public int identifier; // Numer, np. 1, 2, 3 itp.
public int identifier;
public Color activeBackgroundColor = new Color(0.1f, 0.1f, 0.1f, 0.5f);
public Color inactiveBackgroundColor = new Color(0f, 0f, 0f, 0.3f);
public Color activeTextColor = Color.white;
@@ -14,7 +14,11 @@ public class ColorScheme
[CreateAssetMenu(fileName = "HierarchyDecoratorSettings", menuName = "Settings/HierarchyDecoratorSettings")]
public class HierarchyDecoratorSettings : ScriptableObject
{
[Header("Default Background Settings")]
[Header("Global Settings")]
public bool showTreeLines = true; // Czy pokazywać linie drzewa
public Color treeLineColor = new Color(0.5f, 0.5f, 0.5f, 0.2f);
[Header("Default Header Settings")]
public Color defaultBackgroundColor = new Color(0.1f, 0.1f, 0.1f, 0.5f);
public Color defaultInactiveBackgroundColor = new Color(0f, 0f, 0f, 0.3f);
public Color defaultTextColor = Color.green;
@@ -23,21 +27,24 @@ public class HierarchyDecoratorSettings : ScriptableObject
[Header("Custom Color Schemes")]
public List<ColorScheme> colorSchemes = new List<ColorScheme>();
[Header("Clean Separator Settings")]
public Color cleanBackgroundColor = new Color(0.2f, 0.2f, 0.2f, 0.5f); // Kolor tła dla separatora Clean
[Header("Separator Styles")]
public Color cleanBackgroundColor = new Color(0.2f, 0.2f, 0.2f, 0.5f); // = Clean
[Header("Section Header Settings (# Name)")]
public Color sectionBackgroundColor = new Color(0.15f, 0.15f, 0.15f, 0.8f); // Tło dla #
public Color sectionTextColor = new Color(0.7f, 0.7f, 0.7f, 0.6f); // Subtelny tekst
public int sectionFontSize = 11;
public bool sectionUpperCase = true; // Czy zamieniać na wielkie litery
[Header("Description Settings")]
public Color descriptionTextColor = Color.gray; // Kolor opisu
public int descriptionFontSize = 10; // Rozmiar czcionki opisu
[Header("Position Settings")]
public float mainTextOffset = 0.0f; // Umożliwia dostosowanie przesunięcia głównego tekstu
public float descriptionOffset = 100.0f; // Umożliwia dostosowanie przesunięcia opisu
public Color descriptionTextColor = Color.gray;
public int descriptionFontSize = 10;
public float mainTextOffset = 0.0f;
public float descriptionOffset = 100.0f;
[ContextMenu("Update Hierarchy Display")]
public void UpdateHierarchyDisplay()
{
CustomHierarchyDecorator.UpdateSettings(this);
Debug.Log("Hierarchy display settings updated.");
}
}
}