Hub lights and detail

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szczuras4
2026-01-19 22:21:06 +01:00
parent 3520770331
commit 09dfdfa066
114 changed files with 36335 additions and 393 deletions

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@@ -57,10 +57,10 @@ Material:
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- _Exposure: 0.89
- _Rotation: 53
m_Colors:
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@@ -1,9 +1,10 @@
Shader "Custom/URP/Unlit_Panorama_NoFog"
Shader "Custom/URP/FakeSky_NoClip"
{
Properties
{
_BaseMap ("Texture", 2D) = "white" {}
_Color ("Color Tint", Color) = (1,1,1,1)
[MainTexture] _BaseMap ("Texture (Panorama)", 2D) = "white" {}
[MainColor] _Color ("Color Tint", Color) = (1,1,1,1)
_Intensity ("Brightness / Emission", Float) = 1.0
}
SubShader
@@ -11,8 +12,9 @@ Shader "Custom/URP/Unlit_Panorama_NoFog"
Tags
{
"RenderPipeline"="UniversalRenderPipeline"
"RenderType"="Background"
"Queue"="Background"
"RenderType"="Opaque"
"PreviewType"="Skybox"
}
Pass
@@ -20,9 +22,10 @@ Shader "Custom/URP/Unlit_Panorama_NoFog"
Name "Unlit"
Tags { "LightMode"="UniversalForward" }
ZWrite Off
Cull Off
Fog { Mode Off }
ZWrite Off
// Wa¿ne: ZTest LEqual w po³¹czeniu z trikiem w Vertex shaderze
ZTest LEqual
HLSLPROGRAM
#pragma vertex vert
@@ -45,21 +48,31 @@ Shader "Custom/URP/Unlit_Panorama_NoFog"
TEXTURE2D(_BaseMap);
SAMPLER(sampler_BaseMap);
float4 _BaseMap_ST;
float4 _Color;
CBUFFER_START(UnityPerMaterial)
float4 _BaseMap_ST;
float4 _Color;
float _Intensity;
CBUFFER_END
Varyings vert (Attributes v)
{
Varyings o;
o.positionHCS = TransformObjectToHClip(v.positionOS.xyz);
// --- MAGICZNA LINIJKA ---
// To sprawia, ¿e obiekt jest renderowany na maksymalnej g³êbokoœci (jak Skybox).
// Dziêki temu Far Clip Plane kamery go nie utnie, nawet jak jest ogromny.
o.positionHCS.z = o.positionHCS.w;
// ------------------------
o.uv = TRANSFORM_TEX(v.uv, _BaseMap);
return o;
}
half4 frag (Varyings i) : SV_Target
{
half4 col = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, i.uv);
return col * _Color;
half4 texColor = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, i.uv);
return texColor * _Color * _Intensity;
}
ENDHLSL
}

View File

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@@ -128,6 +128,7 @@ Material:
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@@ -147,7 +148,7 @@ Material:
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