attack flow - breaking and blocking input, roll improvements
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@@ -105633,13 +105633,13 @@ MonoBehaviour:
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triggerDieBehaviour: 0
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m_ignoreTriggers: 1
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useAnimationBasedRotation: 0
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strafeRollInputThreshold: 0.3
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strafeRollForwardAnim: Roll_Forward
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strafeRollBackwardAnim: Roll_Backward
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strafeRollLeftAnim: Roll_Left
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strafeRollRightAnim: Roll_Right
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strafeRollLeftCorrectionAngle: 70.6
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strafeRollRightCorrectionAngle: 70
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strafeRollBackwardCorrectionAngle: 0
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--- !u!114 &9202663235077955828
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MonoBehaviour:
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m_ObjectHideFlags: 0
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