Fixes
This commit is contained in:
@@ -28,7 +28,7 @@ Transform:
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m_GameObject: {fileID: 462542572961419874}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: 0.7071068, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 0, z: 1}
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m_LocalPosition: {x: 0, y: 1.25, z: 1}
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m_LocalScale: {x: 1.5000024, y: 1.5000033, z: 1.5000024}
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m_ConstrainProportionsScale: 0
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m_Children:
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@@ -4947,6 +4947,8 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 7058331355936229169}
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- component: {fileID: 1024337125332675931}
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- component: {fileID: -42539312977873233}
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m_Layer: 0
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m_Name: DemonShield
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m_TagString: Untagged
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@@ -4975,6 +4977,56 @@ Transform:
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- {fileID: 3950270626124424465}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 87.195, z: 0}
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--- !u!136 &1024337125332675931
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CapsuleCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4089514887418515818}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 2
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m_Radius: 2
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m_Height: 2
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m_Direction: 1
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m_Center: {x: 0, y: 1.25, z: 0}
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--- !u!54 &-42539312977873233
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4089514887418515818}
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serializedVersion: 4
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m_Mass: 1000
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m_Drag: 0
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m_AngularDrag: 0.05
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ImplicitCom: 1
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m_ImplicitTensor: 1
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m_UseGravity: 1
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m_IsKinematic: 1
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!1 &5185508652979790054
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GameObject:
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m_ObjectHideFlags: 0
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@@ -14637,7 +14689,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 4855141465030352, guid: 5b389d585d7681948a86765d14232bdb, type: 3}
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propertyPath: m_LocalPosition.y
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value: 0
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value: 1.25
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objectReference: {fileID: 0}
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- target: {fileID: 4855141465030352, guid: 5b389d585d7681948a86765d14232bdb, type: 3}
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propertyPath: m_LocalPosition.z
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@@ -14738,7 +14790,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 4855141465030352, guid: 5b389d585d7681948a86765d14232bdb, type: 3}
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propertyPath: m_LocalPosition.y
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value: 0
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value: 1.25
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objectReference: {fileID: 0}
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- target: {fileID: 4855141465030352, guid: 5b389d585d7681948a86765d14232bdb, type: 3}
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propertyPath: m_LocalPosition.z
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@@ -14835,7 +14887,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 4855141465030352, guid: 5b389d585d7681948a86765d14232bdb, type: 3}
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propertyPath: m_LocalPosition.y
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value: 0
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value: 1.25
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objectReference: {fileID: 0}
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- target: {fileID: 4855141465030352, guid: 5b389d585d7681948a86765d14232bdb, type: 3}
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propertyPath: m_LocalPosition.z
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@@ -11,7 +11,7 @@ GameObject:
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- component: {fileID: 4577187839491108}
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- component: {fileID: 198086061384069858}
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- component: {fileID: 199127982807948490}
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m_Layer: 0
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m_Layer: 2
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m_Name: FireEmbers (4)
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -4703,7 +4703,6 @@ ParticleSystemRenderer:
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 776677ab3818fb249adaca05f4e04545, type: 2}
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- {fileID: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@@ -4786,7 +4785,7 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 6.67, y: 1, z: -53.73}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 0.25, y: 0.25, z: 0.25}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 4577187839491108}
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@@ -9552,7 +9551,6 @@ ParticleSystemRenderer:
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 3349fc02d104e2b458470ec533f51c16, type: 2}
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- {fileID: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@@ -9625,9 +9623,9 @@ CapsuleCollider:
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m_Enabled: 1
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serializedVersion: 2
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m_Radius: 0.5
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m_Height: 1
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m_Height: 0.1
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m_Direction: 1
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m_Center: {x: 0, y: 0, z: 0}
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m_Center: {x: 0.31801516, y: 0, z: 0}
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--- !u!114 &6785567375430979834
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -9644,7 +9642,14 @@ MonoBehaviour:
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damageOnce: 1
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targetLayerMask:
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serializedVersion: 2
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m_Bits: 1410334711
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m_Bits: 256
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enableHoming: 1
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homingStrength: 1.5
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maxHomingDistance: 15
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homingDuration: 3
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continueAfterHoming: 1
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fireballSpeed: 10
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maxTurnRate: 90
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impactEffectPrefab: {fileID: 132858, guid: c5cabec71c815b64ab6e2547b594ec81, type: 3}
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impactSound: {fileID: 8300000, guid: 5dd60193d2ea89e47ae309eec2c3852e, type: 3}
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knockbackForce: 5
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@@ -9654,3 +9659,4 @@ MonoBehaviour:
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||||
serializedVersion: 2
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m_Bits: 1
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||||
enableDebug: 0
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showGizmos: 1
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@@ -8,7 +8,7 @@ namespace DemonBoss.Magic
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/// StateAction for Magic Shield spell - boss casts magical shield for 5 seconds
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/// During casting boss stands still, after completion returns to Combat
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/// </summary>
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[CreateAssetMenu(menuName = "Invector/FSM/Decisions/DemonBoss/Cast Shield")]
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[CreateAssetMenu(menuName = "Invector/FSM/Actions/DemonBoss/Cast Shield")]
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public class SA_CastShield : vStateAction
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{
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public override string categoryName => "DemonBoss/Magic";
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@@ -18,21 +18,19 @@ namespace DemonBoss.Magic
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[Tooltip("Prefab with magical shield particle effect")]
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public GameObject shieldFXPrefab;
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[Tooltip("Transform where shield should appear (usually boss center)")]
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public Transform shieldSpawnPoint;
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[Tooltip("Shield duration in seconds")]
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public float shieldDuration = 5f;
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[Tooltip("Animator trigger name for shield casting animation")]
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public string animatorTrigger = "CastShield";
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[Tooltip("Animator bool parameter name for blocking state")]
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public string animatorBlockingBool = "IsBlocking";
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[Header("Debug")]
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[Tooltip("Enable debug logging")]
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public bool enableDebug = false;
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private GameObject spawnedShield;
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private Animator npcAnimator;
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private Transform npcTransform;
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private float shieldStartTime;
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private bool shieldActive = false;
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@@ -62,6 +60,10 @@ namespace DemonBoss.Magic
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{
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if (enableDebug) Debug.Log("[SA_CastShield] Entering shield casting state");
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// Store NPC references
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npcTransform = fsmBehaviour.transform;
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npcAnimator = npcTransform.GetComponent<Animator>();
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var aiController = fsmBehaviour as Invector.vCharacterController.AI.vIControlAI;
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if (aiController != null)
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{
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@@ -69,11 +71,10 @@ namespace DemonBoss.Magic
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if (enableDebug) Debug.Log("[SA_CastShield] AI stopped");
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}
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var animator = fsmBehaviour.transform.GetComponent<Animator>();
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if (animator != null && !string.IsNullOrEmpty(animatorTrigger))
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if (npcAnimator != null && !string.IsNullOrEmpty(animatorBlockingBool))
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{
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animator.SetTrigger(animatorTrigger);
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if (enableDebug) Debug.Log($"[SA_CastShield] Set trigger: {animatorTrigger}");
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npcAnimator.SetBool(animatorBlockingBool, true);
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if (enableDebug) Debug.Log($"[SA_CastShield] Set bool: {animatorBlockingBool} = true");
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}
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SpawnShieldEffect(fsmBehaviour);
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@@ -101,6 +102,12 @@ namespace DemonBoss.Magic
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{
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if (enableDebug) Debug.Log("[SA_CastShield] Exiting shield state");
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if (npcAnimator != null && !string.IsNullOrEmpty(animatorBlockingBool))
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{
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npcAnimator.SetBool(animatorBlockingBool, false);
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if (enableDebug) Debug.Log($"[SA_CastShield] Set bool: {animatorBlockingBool} = false");
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}
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if (shieldActive)
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{
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CleanupShield();
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@@ -124,17 +131,18 @@ namespace DemonBoss.Magic
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return;
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}
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Vector3 spawnPosition = shieldSpawnPoint != null ?
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shieldSpawnPoint.position : fsmBehaviour.transform.position;
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// Spawn shield at NPC's position and rotation
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Vector3 spawnPosition = npcTransform.position;
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Quaternion spawnRotation = npcTransform.rotation;
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spawnedShield = LeanPool.Spawn(shieldFXPrefab, spawnPosition,
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shieldSpawnPoint != null ? shieldSpawnPoint.rotation : fsmBehaviour.transform.rotation);
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spawnedShield = LeanPool.Spawn(shieldFXPrefab, spawnPosition, spawnRotation);
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if (enableDebug) Debug.Log($"[SA_CastShield] Shield spawned at position: {spawnPosition}");
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if (enableDebug) Debug.Log($"[SA_CastShield] Shield spawned at NPC position: {spawnPosition}");
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if (spawnedShield != null && shieldSpawnPoint != null)
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// Parent the shield to the NPC so it moves with them
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if (spawnedShield != null)
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{
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spawnedShield.transform.SetParent(shieldSpawnPoint);
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spawnedShield.transform.SetParent(npcTransform);
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}
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}
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@@ -36,8 +36,8 @@ namespace DemonBoss.Magic
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[Tooltip("Layer mask for ground")]
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public LayerMask groundLayerMask = -1;
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[Tooltip("Animator trigger name for crystal casting animation")]
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public string animatorTrigger = "CastCrystal";
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[Tooltip("Animator bool parameter name for blocking state")]
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public string animatorBlockingBool = "IsBlocking";
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[Header("Smart Positioning")]
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[Tooltip("Preference multiplier for positions behind boss (relative to player)")]
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@@ -54,7 +54,8 @@ namespace DemonBoss.Magic
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public bool showGizmos = true;
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private GameObject spawnedCrystal;
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private Animator npcAnimator;
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private Transform npcTransform;
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private Transform playerTransform;
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/// <summary>
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@@ -66,6 +67,10 @@ namespace DemonBoss.Magic
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{
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OnStateEnter(fsmBehaviour);
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}
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else if (executionType == vFSMComponentExecutionType.OnStateExit)
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{
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OnStateExit(fsmBehaviour);
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}
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}
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/// <summary>
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@@ -75,13 +80,16 @@ namespace DemonBoss.Magic
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{
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if (enableDebug) Debug.Log("[SA_SpawnTurretSmart] Starting intelligent crystal spawn");
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// Store NPC references
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npcTransform = fsmBehaviour.transform;
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npcAnimator = npcTransform.GetComponent<Animator>();
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FindPlayer(fsmBehaviour);
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var animator = fsmBehaviour.transform.GetComponent<Animator>();
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if (animator != null && !string.IsNullOrEmpty(animatorTrigger))
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if (npcAnimator != null && !string.IsNullOrEmpty(animatorBlockingBool))
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{
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animator.SetTrigger(animatorTrigger);
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if (enableDebug) Debug.Log($"[SA_SpawnTurretSmart] Set trigger: {animatorTrigger}");
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npcAnimator.SetBool(animatorBlockingBool, true);
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if (enableDebug) Debug.Log($"[SA_SpawnTurretSmart] Set bool: {animatorBlockingBool} = true");
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}
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SpawnCrystalSmart(fsmBehaviour);
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@@ -89,6 +97,20 @@ namespace DemonBoss.Magic
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DEC_CheckCooldown.SetCooldownStatic(fsmBehaviour, "Turret", 12f);
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}
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/// <summary>
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/// Called when exiting state - cleanup
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/// </summary>
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private void OnStateExit(vIFSMBehaviourController fsmBehaviour)
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{
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if (enableDebug) Debug.Log("[SA_SpawnTurretSmart] Exiting turret spawn state");
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if (npcAnimator != null && !string.IsNullOrEmpty(animatorBlockingBool))
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{
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npcAnimator.SetBool(animatorBlockingBool, false);
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if (enableDebug) Debug.Log($"[SA_SpawnTurretSmart] Set bool: {animatorBlockingBool} = false");
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}
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}
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/// <summary>
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/// Finds player transform
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/// </summary>
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@@ -128,7 +150,7 @@ namespace DemonBoss.Magic
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bool foundValidPosition = false;
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float bestScore = float.MinValue;
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Vector3 bossPos = fsmBehaviour.transform.position;
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Vector3 bossPos = npcTransform.position;
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Vector3 playerDirection = Vector3.zero;
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|
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if (playerTransform != null)
|
||||
@@ -146,7 +168,7 @@ namespace DemonBoss.Magic
|
||||
|
||||
if (IsPositionValid(testPosition, out Vector3 groundPosition))
|
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{
|
||||
float score = EvaluatePosition(groundPosition, playerDirection, direction);
|
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float score = EvaluatePosition(groundPosition, playerDirection, direction, bossPos);
|
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|
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if (score > bestScore)
|
||||
{
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@@ -164,7 +186,7 @@ namespace DemonBoss.Magic
|
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}
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else
|
||||
{
|
||||
Vector3 fallbackPos = bossPos + fsmBehaviour.transform.forward * minSpawnDistance;
|
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Vector3 fallbackPos = bossPos + npcTransform.forward * minSpawnDistance;
|
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SpawnCrystal(fallbackPos, fsmBehaviour);
|
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if (enableDebug) Debug.LogWarning("[SA_SpawnTurretSmart] Using fallback position");
|
||||
}
|
||||
@@ -201,7 +223,7 @@ namespace DemonBoss.Magic
|
||||
/// <summary>
|
||||
/// Evaluates position quality (higher score = better position)
|
||||
/// </summary>
|
||||
private float EvaluatePosition(Vector3 position, Vector3 playerDirection, Vector3 positionDirection)
|
||||
private float EvaluatePosition(Vector3 position, Vector3 playerDirection, Vector3 positionDirection, Vector3 bossPos)
|
||||
{
|
||||
float score = 0f;
|
||||
|
||||
@@ -214,7 +236,6 @@ namespace DemonBoss.Magic
|
||||
score += backScore * backPreferenceMultiplier;
|
||||
}
|
||||
|
||||
Vector3 bossPos = new Vector3();
|
||||
float distance = Vector3.Distance(position, bossPos);
|
||||
float optimalDistance = (minSpawnDistance + maxSpawnDistance) * 0.5f;
|
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float distanceScore = 1f - Mathf.Abs(distance - optimalDistance) / maxSpawnDistance;
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||||
@@ -264,17 +285,20 @@ namespace DemonBoss.Magic
|
||||
{
|
||||
if (!showGizmos) return;
|
||||
|
||||
Vector3 pos = new Vector3();
|
||||
if (npcTransform != null)
|
||||
{
|
||||
Vector3 pos = npcTransform.position;
|
||||
|
||||
// Spawn ring
|
||||
Gizmos.color = Color.green;
|
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DrawWireCircle(pos, minSpawnDistance);
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Gizmos.color = Color.red;
|
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DrawWireCircle(pos, maxSpawnDistance);
|
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// Spawn ring
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Gizmos.color = Color.green;
|
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DrawWireCircle(pos, minSpawnDistance);
|
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Gizmos.color = Color.red;
|
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DrawWireCircle(pos, maxSpawnDistance);
|
||||
|
||||
// Obstacle check radius
|
||||
Gizmos.color = Color.yellow;
|
||||
Gizmos.DrawWireSphere(pos + Vector3.up * obstacleCheckRadius, obstacleCheckRadius);
|
||||
// Obstacle check radius
|
||||
Gizmos.color = Color.yellow;
|
||||
Gizmos.DrawWireSphere(pos + Vector3.up * obstacleCheckRadius, obstacleCheckRadius);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -13,7 +13,7 @@ GameObject:
|
||||
- component: {fileID: 2323612}
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- component: {fileID: 13662188}
|
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- component: {fileID: 7020133711031364094}
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m_Layer: 0
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m_Layer: 26
|
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m_Name: Turet
|
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m_TagString: Untagged
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m_Icon: {fileID: 0}
|
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@@ -32,7 +32,8 @@ Transform:
|
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m_LocalPosition: {x: -3.8250632, y: -7.1673625e-17, z: 3.2278929}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children:
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- {fileID: 8411050209285398990}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!33 &3365858
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@@ -123,7 +124,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 906d915677721914dbe9708f218f574a, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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muzzle: {fileID: 417168}
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muzzle: {fileID: 8411050209285398990}
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fireballPrefab: {fileID: 1947871717301538, guid: 9591667a35466484096c6e63785e136c,
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type: 3}
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@@ -140,3 +141,34 @@ MonoBehaviour:
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shootSound: {fileID: 8300000, guid: d44a96f293b66b74ea13a2e6fcc6c8fa, type: 3}
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enableDebug: 0
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showGizmos: 1
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 8411050209285398990}
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m_Name: Spawnpoint
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &8411050209285398990
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6534933121460188189}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_Father: {fileID: 417168}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user