spell refactor part - assets and prefabs
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@@ -12,7 +12,12 @@ namespace Beyond
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// Start is called before the first frame update
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private void Start()
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{
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baseStepController.ConditionsAreMet += () => magicAttacks.selectedEffect.secondaryName == "Covert Gaze ";
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// [FIX] Checked the equipped item name instead of 'selectedEffect'
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baseStepController.ConditionsAreMet += () =>
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{
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var item = magicAttacks.GetEquippedSpellItem();
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return item != null && item.name.Contains("Covert Gaze");
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};
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}
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}
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}
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