spell refactor part - assets and prefabs

This commit is contained in:
2026-01-22 14:54:35 +01:00
parent 1beff44ada
commit 013dca60a5
36 changed files with 773 additions and 1034 deletions

View File

@@ -12,7 +12,12 @@ namespace Beyond
// Start is called before the first frame update
private void Start()
{
baseStepController.ConditionsAreMet += () => magicAttacks.selectedEffect.secondaryName == "Covert Gaze ";
// [FIX] Checked the equipped item name instead of 'selectedEffect'
baseStepController.ConditionsAreMet += () =>
{
var item = magicAttacks.GetEquippedSpellItem();
return item != null && item.name.Contains("Covert Gaze");
};
}
}
}