spell refactor part - assets and prefabs
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@@ -18,8 +18,9 @@ public class SpellActivator : MonoBehaviour
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if (!magicAttacks.isPlaying)
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{
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magicAttacks.TryToPlaySpellAnimation();
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Debug.Log("executing:" + magicAttacks.m_selectedType);
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//magicAttacks.TryToPlaySpellAnimation();
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//Debug.Log("executing:" + magicAttacks.m_selectedType);
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Debug.LogError("!!not implemented!!!");
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}
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}
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}
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