spell refactor part - assets and prefabs
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27
Assets/Scripts/Characters/Skills/Spell_PurifyingBlaze.asset
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27
Assets/Scripts/Characters/Skills/Spell_PurifyingBlaze.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2fa1c233b63854f6d845066ccd8e48cd, type: 3}
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m_Name: Spell_PurifyingBlaze
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m_EditorClassIdentifier:
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spellName: Purifying Blaze
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category: 2
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animationClipName: FlameThrower
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description:
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baseFaithCost: 10
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castTime: 0.5
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rotationDuration: 1
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type: 2
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effectPrefab: {fileID: 4995691561355407686, guid: 336783fc6edf8e94186b6d9fd74effed,
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type: 3}
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preCastDelay: 0
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duration: 1.5
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postEndDelay: 0.1
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