first push!

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2026-02-20 17:53:43 +01:00
parent ab073a6a39
commit e723ab86b9
274 changed files with 89671 additions and 0 deletions

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using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public struct RowingFrame
{
public float timestamp; // Time since the recording started
public int watts;
public int spm;
public int heartRate;
public List<float> forceCurve; // Will be empty unless a stroke just finished
}
[CreateAssetMenu(fileName = "NewRowingSession", menuName = "Rowing/Session Data")]
public class RowingSessionData : ScriptableObject
{
public string sessionName = "New Session";
public List<RowingFrame> frames = new List<RowingFrame>();
}