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42
Assets/Scripts/Debug/ForceCurveDataLogger.cs
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42
Assets/Scripts/Debug/ForceCurveDataLogger.cs
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using UnityEngine;
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using System.Collections.Generic;
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using System.Linq;
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public class ForceCurveDataLogger : MonoBehaviour
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{
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private List<float> _strokeBuffer = new List<float>();
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void Start()
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{
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if (PerformanceMonitorManager.Instance != null)
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PerformanceMonitorManager.Instance.OnForceCurveUpdated += HandleData;
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}
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void HandleData(List<float> points)
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{
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// 1. SIGNAL: Manager sends empty list when a NEW stroke starts
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if (points.Count == 0)
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{
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if (_strokeBuffer.Count > 5)
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{
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LogFinishedStroke();
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}
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_strokeBuffer.Clear();
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}
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else
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{
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// 2. Accumulate the cumulative data
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_strokeBuffer = new List<float>(points);
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}
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}
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void LogFinishedStroke()
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{
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float maxForce = _strokeBuffer.Max();
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float totalImpulse = _strokeBuffer.Sum(); // Area under the curve
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string csv = string.Join(",", _strokeBuffer.Select(p => p.ToString("0")));
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Debug.Log($"<color=#FF7F00><b>[STROKE RECORDED]</b></color> Impulse: {totalImpulse:N0} | Pts: {_strokeBuffer.Count} | Max: {maxForce}");
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Debug.Log("CSV:" + csv);
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}
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}
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